diff options
| author | vimene <vincent.menegaux@gmail.com> | 2025-12-29 21:21:09 +0100 |
|---|---|---|
| committer | vimene <vincent.menegaux@gmail.com> | 2025-12-29 21:21:09 +0100 |
| commit | 8ab4780f134c33a9e11ac0fe0bd866e17d3ee650 (patch) | |
| tree | e59efd8a466312b790a2d68e679700b47e748c75 /build-aux/missing | |
| parent | dd187445972989dc44428e8cf185964da9e5c0c4 (diff) | |
| download | engine-8ab4780f134c33a9e11ac0fe0bd866e17d3ee650.tar.gz | |
starting to merge vulkan with the engine
- refactored scene_main to be able to share code between software and
hardware renderers, while still sharing code between terminal software
renderer and graphical software renderer
- made the hardware renderer use scene objects vertices and transforms,
instead of hardcoded ones
- made the hardware renderer use the scene's camera
- made .obj parser create Vector3 instead of Vector4, which didn't made
sense
- removed unnecessary std::
- lots of small changes
Diffstat (limited to 'build-aux/missing')
0 files changed, 0 insertions, 0 deletions
