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authorvimene <vincent.menegaux@gmail.com>2025-12-29 21:21:09 +0100
committervimene <vincent.menegaux@gmail.com>2025-12-29 21:21:09 +0100
commit8ab4780f134c33a9e11ac0fe0bd866e17d3ee650 (patch)
treee59efd8a466312b790a2d68e679700b47e748c75 /build-win
parentdd187445972989dc44428e8cf185964da9e5c0c4 (diff)
downloadengine-8ab4780f134c33a9e11ac0fe0bd866e17d3ee650.tar.gz
starting to merge vulkan with the engine
- refactored scene_main to be able to share code between software and hardware renderers, while still sharing code between terminal software renderer and graphical software renderer - made the hardware renderer use scene objects vertices and transforms, instead of hardcoded ones - made the hardware renderer use the scene's camera - made .obj parser create Vector3 instead of Vector4, which didn't made sense - removed unnecessary std:: - lots of small changes
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