diff options
author | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
commit | cc6fb8c33637566a7b116d46440e6063f016deea (patch) | |
tree | 5cc83f84525507994add57df7dd974e6611d675a /src/fb/fb.h | |
parent | 6b765a85cf81bf4b7162e4c9280dd4054581c611 (diff) | |
download | engine-cc6fb8c33637566a7b116d46440e6063f016deea.tar.gz |
various improvements
- added quaternions and rewrote all rotations to use them
- added transforms to put all object transforms in a single place
- added Wavefront .obj file parser
- removed frame buffer's abstract class
- improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file
- added vector's operations
- changed from NULL to nullptr
- miscellaneous improvements
Diffstat (limited to 'src/fb/fb.h')
-rw-r--r-- | src/fb/fb.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/fb/fb.h b/src/fb/fb.h deleted file mode 100644 index 04b13ee..0000000 --- a/src/fb/fb.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef FB_FB_H -#define FB_FB_H - -#include "math/vector.h" -#include "o3d/vertex_data.h" - -namespace engine::fb { - -class FrameBuffer { - public: - virtual void resize(unsigned int w, unsigned int h) = 0; - virtual unsigned int width() const = 0; - virtual unsigned int height() const = 0; - virtual void clear() = 0; - virtual void draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) = 0; -}; - -} - -#endif // FB_FB_H |