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authorvimene <vincent.menegaux@gmail.com>2024-12-31 03:40:14 +0100
committervimene <vincent.menegaux@gmail.com>2024-12-31 03:40:14 +0100
commitcc6fb8c33637566a7b116d46440e6063f016deea (patch)
tree5cc83f84525507994add57df7dd974e6611d675a /src/fb/fb.h
parent6b765a85cf81bf4b7162e4c9280dd4054581c611 (diff)
downloadengine-cc6fb8c33637566a7b116d46440e6063f016deea.tar.gz
various improvements
- added quaternions and rewrote all rotations to use them - added transforms to put all object transforms in a single place - added Wavefront .obj file parser - removed frame buffer's abstract class - improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file - added vector's operations - changed from NULL to nullptr - miscellaneous improvements
Diffstat (limited to 'src/fb/fb.h')
-rw-r--r--src/fb/fb.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/fb/fb.h b/src/fb/fb.h
deleted file mode 100644
index 04b13ee..0000000
--- a/src/fb/fb.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef FB_FB_H
-#define FB_FB_H
-
-#include "math/vector.h"
-#include "o3d/vertex_data.h"
-
-namespace engine::fb {
-
-class FrameBuffer {
- public:
- virtual void resize(unsigned int w, unsigned int h) = 0;
- virtual unsigned int width() const = 0;
- virtual unsigned int height() const = 0;
- virtual void clear() = 0;
- virtual void draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) = 0;
-};
-
-}
-
-#endif // FB_FB_H