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author | vimene <vincent.menegaux@gmail.com> | 2025-01-02 13:25:14 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2025-01-02 13:25:14 +0100 |
commit | 26b4b82a7be2c029491f3009b66b3cbf8db5d93c (patch) | |
tree | ddc247a0600b5933185677212f158ebea5a87530 /src/math/vector.h | |
parent | 9fdb5881d46f5d80626f961f9c9f133cc25dab70 (diff) | |
download | engine-26b4b82a7be2c029491f3009b66b3cbf8db5d93c.tar.gz |
various improvements
- cleaned up the computation of the camera's matrix
- changed VertexData to being a struct which transmit data between the "vertex shader" and the "fragment shader"
- started working on keyboard and mouse controls
- added fov (field of view)
- changed quaternion to euler angles conversion, from zyx to zxy
- fixed computations of z coordinates in triangle rendering
- improved naming in the triangle rasterizer
Diffstat (limited to 'src/math/vector.h')
-rw-r--r-- | src/math/vector.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/math/vector.h b/src/math/vector.h index b26c5fe..d755c89 100644 --- a/src/math/vector.h +++ b/src/math/vector.h @@ -101,6 +101,13 @@ struct Vector3 { return *this + (-other); } + constexpr Vector3 operator+=(const Vector3& other) & { + x += other.x; + y += other.y; + z += other.z; + return *this; + } + constexpr Vector3 round() { return { std::round(x), std::round(y), std::round(z) }; } |