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authorvimene <vincent.menegaux@gmail.com>2025-01-02 13:25:14 +0100
committervimene <vincent.menegaux@gmail.com>2025-01-02 13:25:14 +0100
commit26b4b82a7be2c029491f3009b66b3cbf8db5d93c (patch)
treeddc247a0600b5933185677212f158ebea5a87530 /src/math
parent9fdb5881d46f5d80626f961f9c9f133cc25dab70 (diff)
downloadengine-26b4b82a7be2c029491f3009b66b3cbf8db5d93c.tar.gz
various improvements
- cleaned up the computation of the camera's matrix - changed VertexData to being a struct which transmit data between the "vertex shader" and the "fragment shader" - started working on keyboard and mouse controls - added fov (field of view) - changed quaternion to euler angles conversion, from zyx to zxy - fixed computations of z coordinates in triangle rendering - improved naming in the triangle rasterizer
Diffstat (limited to 'src/math')
-rw-r--r--src/math/mat4.h21
-rw-r--r--src/math/quat.h16
-rw-r--r--src/math/tform.h15
-rw-r--r--src/math/vector.h7
4 files changed, 48 insertions, 11 deletions
diff --git a/src/math/mat4.h b/src/math/mat4.h
index adb2059..df8f533 100644
--- a/src/math/mat4.h
+++ b/src/math/mat4.h
@@ -77,15 +77,26 @@ struct Matrix4 {
};
}
- static constexpr Matrix4 projection(float aspect_ratio, float min_z, float max_z) {
+ static constexpr Matrix4 projection(float fov, float aspect_ratio, float min_z, float max_z) {
+ float inv_tan = 1.f / std::tan(fov / 2.f);
return {{
- aspect_ratio, 0.f, 0.f, 0.f,
- 0.f, -1.f, 0.f, 0.f,
- 0.f, 0.f, -2.f / (max_z - min_z), -(max_z + min_z) / (max_z - min_z),
- 0.f, 0.f, -1.f, 0.f,
+ aspect_ratio * inv_tan, 0.f, 0.f, 0.f,
+ 0.f, -inv_tan, 0.f, 0.f,
+ 0.f, 0.f, -2.f / (max_z - min_z), -(max_z + min_z) / (max_z - min_z),
+ 0.f, 0.f, -1.f, 0.f,
}};
}
+ // TODO: should be Quaternion::to_mat4
+ static constexpr Matrix4 from_quaternion(const Quaternion& q) {
+ return {
+ 2.f * (q.w * q.w + q.x * q.x) - 1.f, 2.f * (q.x * q.y - q.w * q.z) , 2.f * (q.x * q.z + q.w * q.y) , 0.f,
+ 2.f * (q.x * q.y + q.w * q.z) , 2.f * (q.w * q.w + q.y * q.y) - 1.f, 2.f * (q.y * q.z - q.w * q.x) , 0.f,
+ 2.f * (q.x * q.z - q.w * q.y) , 2.f * (q.y * q.z + q.w * q.x) , 2.f * (q.w * q.w + q.z * q.z) - 1.f, 0.f,
+ 0.f, 0.f, 0.f, 1.f,
+ };
+ }
+
std::array<float, 4 * 4> values;
constexpr Matrix4 operator+() const & {
diff --git a/src/math/quat.h b/src/math/quat.h
index 763253b..271070a 100644
--- a/src/math/quat.h
+++ b/src/math/quat.h
@@ -14,18 +14,22 @@ struct Quaternion {
return {1.f, 0.f, 0.f, 0.f};
}
- static constexpr Quaternion euler_zyx(float a, float b, float c) {
- float ca = std::cos(a / 2.f), sa = std::sin(a / 2.f),
- cb = std::cos(b / 2.f), sb = std::sin(b / 2.f),
- cc = std::cos(c / 2.f), sc = std::sin(c / 2.f);
+ static constexpr Quaternion euler_zxy(float rx, float ry, float rz) {
+ float ca = std::cos(rx / 2.f), sa = std::sin(rx / 2.f),
+ cb = std::cos(ry / 2.f), sb = std::sin(ry / 2.f),
+ cc = std::cos(rz / 2.f), sc = std::sin(rz / 2.f);
return {
- ca * cb * cc - sa * sb * sc,
+ ca * cb * cc + sa * sb * sc,
sa * cb * cc + ca * sb * sc,
ca * sb * cc - sa * cb * sc,
- ca * cb * sc + sa * sb * cc,
+ ca * cb * sc - sa * sb * cc,
};
}
+ static constexpr Quaternion rot_y(float a) {
+ return {std::cos(a / 2.f), 0.f, std::sin(a / 2.f), 0.f};
+ }
+
float w, x, y, z;
constexpr Quaternion() {}
diff --git a/src/math/tform.h b/src/math/tform.h
index 2d61494..2a654b8 100644
--- a/src/math/tform.h
+++ b/src/math/tform.h
@@ -1,6 +1,7 @@
#ifndef MATH_TFORM_H
#define MATH_TFORM_H
+#include <array>
#include "math/vector.h"
#include "math/mat4.h"
#include "math/quat.h"
@@ -28,6 +29,20 @@ class Transform {
0.f, 0.f, 0.f, 1.f,
};
}
+
+ constexpr Matrix4 to_inverse_mat4() const & {
+ std::array<float, 3 * 3> m{{
+ (2.f * (rot.w * rot.w + rot.x * rot.x) - 1.f) / scale.x, (2.f * (rot.x * rot.y + rot.w * rot.z) ) / scale.x, (2.f * (rot.x * rot.z - rot.w * rot.y) ) / scale.x,
+ (2.f * (rot.x * rot.y - rot.w * rot.z) ) / scale.y, (2.f * (rot.w * rot.w + rot.y * rot.y) - 1.f) / scale.y, (2.f * (rot.y * rot.z + rot.w * rot.x) ) / scale.y,
+ (2.f * (rot.x * rot.z + rot.w * rot.y) ) / scale.z, (2.f * (rot.y * rot.z - rot.w * rot.x) ) / scale.z, (2.f * (rot.w * rot.w + rot.z * rot.z) - 1.f) / scale.z,
+ }};
+ return {
+ m[0], m[1], m[2], - (m[0] * loc.x + m[1] * loc.y + m[2] * loc.z),
+ m[3], m[4], m[5], - (m[3] * loc.x + m[4] * loc.y + m[5] * loc.z),
+ m[6], m[7], m[8], - (m[6] * loc.x + m[7] * loc.y + m[8] * loc.z),
+ 0.f, 0.f, 0.f, 1.0f,
+ };
+ }
};
}
diff --git a/src/math/vector.h b/src/math/vector.h
index b26c5fe..d755c89 100644
--- a/src/math/vector.h
+++ b/src/math/vector.h
@@ -101,6 +101,13 @@ struct Vector3 {
return *this + (-other);
}
+ constexpr Vector3 operator+=(const Vector3& other) & {
+ x += other.x;
+ y += other.y;
+ z += other.z;
+ return *this;
+ }
+
constexpr Vector3 round() {
return { std::round(x), std::round(y), std::round(z) };
}