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author | vimene <vincent.menegaux@gmail.com> | 2025-01-02 13:25:14 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2025-01-02 13:25:14 +0100 |
commit | 26b4b82a7be2c029491f3009b66b3cbf8db5d93c (patch) | |
tree | ddc247a0600b5933185677212f158ebea5a87530 /src/o3d/mesh.h | |
parent | 9fdb5881d46f5d80626f961f9c9f133cc25dab70 (diff) | |
download | engine-26b4b82a7be2c029491f3009b66b3cbf8db5d93c.tar.gz |
various improvements
- cleaned up the computation of the camera's matrix
- changed VertexData to being a struct which transmit data between the "vertex shader" and the "fragment shader"
- started working on keyboard and mouse controls
- added fov (field of view)
- changed quaternion to euler angles conversion, from zyx to zxy
- fixed computations of z coordinates in triangle rendering
- improved naming in the triangle rasterizer
Diffstat (limited to 'src/o3d/mesh.h')
-rw-r--r-- | src/o3d/mesh.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/o3d/mesh.h b/src/o3d/mesh.h index 1c70ca4..acc48b5 100644 --- a/src/o3d/mesh.h +++ b/src/o3d/mesh.h @@ -6,19 +6,17 @@ #include <iterator> #include <cstddef> #include "math/vector.h" -#include "o3d/vertex_data.h" namespace engine::o3d { using engine::math::Vector3, engine::math::Vector4; struct Mesh { - static Mesh plane(); + static Mesh plane(float width, float height); std::vector<Vector4> vertices; std::vector<Vector3> normals; - std::vector<VertexData> vertices_data; - std::vector<std::array<std::array<std::size_t, 3>, 3>> indices; + std::vector<std::array<std::array<std::size_t, 2>, 3>> indices; }; } |