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author | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
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committer | vimene <vincent.menegaux@gmail.com> | 2024-12-31 03:40:14 +0100 |
commit | cc6fb8c33637566a7b116d46440e6063f016deea (patch) | |
tree | 5cc83f84525507994add57df7dd974e6611d675a /src/o3d/scene.cpp | |
parent | 6b765a85cf81bf4b7162e4c9280dd4054581c611 (diff) | |
download | engine-cc6fb8c33637566a7b116d46440e6063f016deea.tar.gz |
various improvements
- added quaternions and rewrote all rotations to use them
- added transforms to put all object transforms in a single place
- added Wavefront .obj file parser
- removed frame buffer's abstract class
- improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file
- added vector's operations
- changed from NULL to nullptr
- miscellaneous improvements
Diffstat (limited to 'src/o3d/scene.cpp')
-rw-r--r-- | src/o3d/scene.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/o3d/scene.cpp b/src/o3d/scene.cpp deleted file mode 100644 index 50f83be..0000000 --- a/src/o3d/scene.cpp +++ /dev/null @@ -1,12 +0,0 @@ -#include "o3d/scene.h" -#include <vector> -#include "o3d/camera.h" -#include "o3d/obj3d.h" - -using namespace engine::o3d; - -Scene::Scene(Camera camera, std::vector<Object3D> objs) : camera{camera}, objs{objs} { - this->camera.scene = this; - for (auto& obj : this->objs) - obj.scene = this; -} |