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authorvimene <vincent.menegaux@gmail.com>2024-12-31 03:40:14 +0100
committervimene <vincent.menegaux@gmail.com>2024-12-31 03:40:14 +0100
commitcc6fb8c33637566a7b116d46440e6063f016deea (patch)
tree5cc83f84525507994add57df7dd974e6611d675a /src/o3d/vertex.cpp
parent6b765a85cf81bf4b7162e4c9280dd4054581c611 (diff)
downloadengine-cc6fb8c33637566a7b116d46440e6063f016deea.tar.gz
various improvements
- added quaternions and rewrote all rotations to use them - added transforms to put all object transforms in a single place - added Wavefront .obj file parser - removed frame buffer's abstract class - improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file - added vector's operations - changed from NULL to nullptr - miscellaneous improvements
Diffstat (limited to 'src/o3d/vertex.cpp')
-rw-r--r--src/o3d/vertex.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/o3d/vertex.cpp b/src/o3d/vertex.cpp
deleted file mode 100644
index 5845e27..0000000
--- a/src/o3d/vertex.cpp
+++ /dev/null
@@ -1,9 +0,0 @@
-#include "o3d/vertex.h"
-#include "math/vector.h"
-#include "o3d/vertex_data.h"
-
-using namespace engine::o3d;
-
-Vertex::Vertex(engine::math::Vector4 vertex, engine::math::Vector3 normal, VertexData data)
- : vertex{vertex}, normal{normal}, data{data} {
-}