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authorvimene <vincent.menegaux@gmail.com>2025-01-02 13:25:14 +0100
committervimene <vincent.menegaux@gmail.com>2025-01-02 13:25:14 +0100
commit26b4b82a7be2c029491f3009b66b3cbf8db5d93c (patch)
treeddc247a0600b5933185677212f158ebea5a87530 /src/o3d/vertex_data.h
parent9fdb5881d46f5d80626f961f9c9f133cc25dab70 (diff)
downloadengine-26b4b82a7be2c029491f3009b66b3cbf8db5d93c.tar.gz
various improvements
- cleaned up the computation of the camera's matrix - changed VertexData to being a struct which transmit data between the "vertex shader" and the "fragment shader" - started working on keyboard and mouse controls - added fov (field of view) - changed quaternion to euler angles conversion, from zyx to zxy - fixed computations of z coordinates in triangle rendering - improved naming in the triangle rasterizer
Diffstat (limited to 'src/o3d/vertex_data.h')
-rw-r--r--src/o3d/vertex_data.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/o3d/vertex_data.h b/src/o3d/vertex_data.h
index 71f42cd..22fa76b 100644
--- a/src/o3d/vertex_data.h
+++ b/src/o3d/vertex_data.h
@@ -1,24 +1,27 @@
#ifndef O3D_VERTEX_DATA_H
#define O3D_VERTEX_DATA_H
+#include "math/vector.h"
+
+using
+ engine::math::Vector3;
+
namespace engine::o3d {
struct VertexData {
static constexpr VertexData lerp(const VertexData& vd1, const VertexData& vd2, float b0) {
return {
- b0 * vd1.tx + (1.f - b0) * vd2.tx,
- b0 * vd1.ty + (1.f - b0) * vd2.ty
+ b0 * vd1.world_loc + (1.f - b0) * vd2.world_loc,
};
}
static constexpr VertexData bilerp(const VertexData& vd1, const VertexData& vd2, const VertexData& vd3, float b0, float b1) {
return {
- b0 * vd1.tx + b1 * vd2.tx + (1.f - b0 - b1) * vd3.tx,
- b0 * vd1.ty + b1 * vd2.ty + (1.f - b0 - b1) * vd3.ty
+ b0 * vd1.world_loc + b1 * vd2.world_loc + (1.f - b0 - b1) * vd3.world_loc,
};
}
- float tx, ty;
+ Vector3 world_loc;
};
}