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authorvimene <vincent.menegaux@gmail.com>2025-12-24 01:38:45 +0100
committervimene <vincent.menegaux@gmail.com>2025-12-24 01:38:45 +0100
commit00370c21f107ff2a320fbdef170e24a8b5cda92a (patch)
tree04ff3e32e88e0acdfe0783947a0f2510d0520a1f /src/vulkan_utils.hpp
parent236b6a3160cd3d8c217a966aaa2795c779c13a91 (diff)
downloadengine-00370c21f107ff2a320fbdef170e24a8b5cda92a.tar.gz
added uniform buffers, small tweaks
- fixed aspect ratio being the inverse of what it's supposed to be - use std::chrono::high_resolution_clock instead of system_clock - convert ellapsed time to float representing seconds - renamed engine::math::Matrix4::projection to perspective - use [0,1] instead of [-1,1] for the range of z values, to be aligned with vulkan - added engine::math::Matrix4::{look_at,transpose}
Diffstat (limited to 'src/vulkan_utils.hpp')
-rw-r--r--src/vulkan_utils.hpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/vulkan_utils.hpp b/src/vulkan_utils.hpp
index dd57afc..1efc73e 100644
--- a/src/vulkan_utils.hpp
+++ b/src/vulkan_utils.hpp
@@ -9,6 +9,7 @@
#include <GLFW/glfw3.h>
#include "math/vector.hpp"
+#include "math/mat4.hpp"
#include "o3d/vertex.hpp"
namespace engine::vk {
@@ -59,6 +60,11 @@ struct Vertex {
engine::math::Vector3 col;
};
+// TODO: move to a better place. Also, see TODOs for struct Vertex
+struct UniformBufferObject {
+ alignas(16) engine::math::Matrix4 model, view, proj;
+};
+
}
#endif // VULKAN_UTILS_HPP