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-rw-r--r--math_vector.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/math_vector.h b/math_vector.h
deleted file mode 100644
index 336c3fe..0000000
--- a/math_vector.h
+++ /dev/null
@@ -1,69 +0,0 @@
-#ifndef MATH_VECTOR_H
-#define MATH_VECTOR_H
-
-class MathVector2 {
- public:
- float x, y;
-
- MathVector2();
- MathVector2(float x, float y);
- bool operator==(MathVector2 other) const;
- bool operator!=(MathVector2 other) const;
- MathVector2 operator+() const;
- MathVector2 operator-() const;
- MathVector2 operator+(MathVector2 other) const;
- MathVector2 operator-(MathVector2 other) const;
- float det(MathVector2 other) const;
- MathVector2 round() const;
-};
-
-MathVector2 operator*(float n, MathVector2 other);
-MathVector2 operator*(MathVector2 other, float n);
-MathVector2 operator/(MathVector2 other, float n);
-
-class MathVector3 {
- public:
- float x, y, z;
-
- MathVector3();
- MathVector3(float x, float y, float z);
- bool operator==(MathVector3 other) const;
- bool operator!=(MathVector3 other) const;
- MathVector3 operator+() const;
- MathVector3 operator-() const;
- MathVector3 operator+(MathVector3 other) const;
- MathVector3 operator-(MathVector3 other) const;
- MathVector3 round() const;
- MathVector2 xy() const;
- MathVector3 cross(MathVector3 other) const;
-};
-
-MathVector3 operator*(float n, MathVector3 other);
-MathVector3 operator*(MathVector3 other, float n);
-MathVector3 operator/(MathVector3 other, float n);
-
-class MathVector4 {
- public:
- float x, y, z, w;
-
- MathVector4();
- MathVector4(float x, float y, float z, float w);
- MathVector4(float x, float y, float z);
- MathVector4(MathVector3 v, float w);
- MathVector4(MathVector3 v);
- bool operator==(MathVector4 other) const;
- bool operator!=(MathVector4 other) const;
- MathVector4 operator+() const;
- MathVector4 operator-() const;
- MathVector4 operator+(MathVector4 other) const;
- MathVector4 operator-(MathVector4 other) const;
- MathVector4 round() const;
- MathVector3 xyz() const;
- MathVector3 div_by_w() const;
-};
-
-MathVector4 operator*(float n, MathVector4 other);
-MathVector4 operator*(MathVector4 other, float n);
-MathVector4 operator/(MathVector4 other, float n);
-
-#endif // MATH_VECTOR_H