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-rw-r--r--src/engine.cpp205
1 files changed, 177 insertions, 28 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 305d254..91f7447 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -46,6 +46,7 @@
#include "math/mat4.hpp"
#include "math/quat.hpp"
#include "math/tform.hpp"
+#include "math/utils.hpp"
#include "ctrl/keyboard.hpp"
#include "ctrl/mouse.hpp"
#include "shaders/shaders.hpp"
@@ -313,15 +314,15 @@ static int main_term(Scene& scene) {
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
-static const std::vector<const char*> validation_layers = {
- "VK_LAYER_KHRONOS_validation",
+constexpr std::array validation_layers {
+ static_cast<const char*>("VK_LAYER_KHRONOS_validation"),
};
-static const std::vector<const char*> physical_device_ext_names = {
- VK_KHR_SWAPCHAIN_EXTENSION_NAME,
- VK_KHR_SPIRV_1_4_EXTENSION_NAME,
- VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME,
- VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME,
+constexpr std::array physical_device_ext_names {
+ static_cast<const char*>(VK_KHR_SWAPCHAIN_EXTENSION_NAME),
+ static_cast<const char*>(VK_KHR_SPIRV_1_4_EXTENSION_NAME),
+ static_cast<const char*>(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME),
+ static_cast<const char*>(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME),
};
#ifdef NDEBUG
@@ -613,7 +614,7 @@ static void copy_buf_to_img(VkCommandBuffer cmd_buf, VkBuffer src, VkImage dst,
}
static std::tuple<VkImage, VkDeviceMemory>
-create_img(VkPhysicalDevice physical_device, VkDevice device, uint32_t width, uint32_t height, VkFormat format,
+create_img(VkPhysicalDevice physical_device, VkDevice device, uint32_t width, uint32_t height, uint32_t mip_lvls, VkFormat format,
VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags mem_flags) {
auto texture_img = [&] {
VkImageCreateInfo img_ci {
@@ -624,7 +625,7 @@ create_img(VkPhysicalDevice physical_device, VkDevice device, uint32_t width, ui
// TODO: check if this format is supported
.format = format,
.extent = { .width = width, .height = height, .depth = 1 },
- .mipLevels = 1,
+ .mipLevels = mip_lvls,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = tiling,
@@ -669,7 +670,7 @@ create_img(VkPhysicalDevice physical_device, VkDevice device, uint32_t width, ui
static std::tuple<VkImage, VkDeviceMemory, VkImageView>
create_depth_resources(VkPhysicalDevice physical_device, VkDevice device, VkExtent2D swapchain_extent, VkFormat depth_format) {
- auto [depth_img, depth_img_device_mem] = create_img(physical_device, device, swapchain_extent.width, swapchain_extent.height, depth_format,
+ auto [depth_img, depth_img_device_mem] = create_img(physical_device, device, swapchain_extent.width, swapchain_extent.height, 1, depth_format,
VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
auto depth_img_view = [&] {
VkImageViewCreateInfo img_view_ci {
@@ -704,7 +705,7 @@ static void destroy_depth_resources(VkDevice device, VkImage depth_img, VkDevice
vkDestroyImage(device, depth_img, nullptr);
}
-static void transition_image_layout(VkCommandBuffer cmd_buf, VkImage img,
+static void transition_image_layout(VkCommandBuffer cmd_buf, VkImage img, uint32_t mip_lvls,
VkImageLayout old_layout, VkImageLayout new_layout,
VkAccessFlags2 src_access_mask, VkAccessFlags2 dst_access_mask,
VkPipelineStageFlags2 src_stage_mask, VkPipelineStageFlags2 dst_stage_mask) {
@@ -723,7 +724,7 @@ static void transition_image_layout(VkCommandBuffer cmd_buf, VkImage img,
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
- .levelCount = 1,
+ .levelCount = mip_lvls,
.baseArrayLayer = 0,
.layerCount = 1,
},
@@ -742,6 +743,154 @@ static void transition_image_layout(VkCommandBuffer cmd_buf, VkImage img,
vkCmdPipelineBarrier2(cmd_buf, &dependency_info);
}
+static void generate_mipmaps(VkCommandBuffer cmd_buf, VkPhysicalDevice physical_device, VkImage img, VkFormat fmt, int w, int h, uint32_t mip_lvls) noexcept {
+ if (mip_lvls == 1) return;
+
+ VkFormatProperties2 format_props {};
+ format_props.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2;
+ format_props.pNext = nullptr;
+ vkGetPhysicalDeviceFormatProperties2(physical_device, fmt, &format_props);
+ // TODO: I'm not sure if we should check for these 3 flags, maybe we only need to check for the
+ // first and the other two are implied
+ if ((format_props.formatProperties.optimalTilingFeatures
+ & (VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT))
+ != (VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT)) {
+ std::println(stderr, "texture format {} doesn't support vkCmdBlitImage2", string_VkFormat(fmt));
+ exit(EXIT_FAILURE);
+ }
+
+ int32_t mip_w = static_cast<int32_t>(w);
+ int32_t mip_h = static_cast<int32_t>(h);
+ for (uint32_t i = 0; i < mip_lvls - 1; i++) {
+ {
+ VkImageMemoryBarrier2 img_mem_barrier {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
+ .pNext = nullptr,
+ .srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
+ .srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
+ .dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = img,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = i,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ };
+ VkDependencyInfo dependency_info {
+ .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
+ .pNext = nullptr,
+ .dependencyFlags = {},
+ .memoryBarrierCount = 0,
+ .pMemoryBarriers = {},
+ .bufferMemoryBarrierCount = 0,
+ .pBufferMemoryBarriers = {},
+ .imageMemoryBarrierCount = 1,
+ .pImageMemoryBarriers = &img_mem_barrier,
+ };
+ vkCmdPipelineBarrier2(cmd_buf, &dependency_info);
+ }
+ int32_t next_mip_w = std::max(mip_w / 2, 1);
+ int32_t next_mip_h = std::max(mip_h / 2, 1);
+ {
+ VkImageBlit2 region {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
+ .pNext = nullptr,
+ .srcSubresource = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .mipLevel = i,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ .srcOffsets = { { 0, 0, 0 }, { mip_w, mip_h, 1 } },
+ .dstSubresource = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .mipLevel = i + 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ .dstOffsets = { { 0, 0, 0 }, { next_mip_w, next_mip_h, 1 } },
+ };
+ VkBlitImageInfo2 blit_img_info {
+ .sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
+ .pNext = nullptr,
+ .srcImage = img,
+ .srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ .dstImage = img,
+ .dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ .regionCount = 1,
+ .pRegions = &region,
+ .filter = VK_FILTER_LINEAR,
+ };
+ vkCmdBlitImage2(cmd_buf, &blit_img_info);
+ }
+ mip_w = next_mip_w;
+ mip_h = next_mip_h;
+ }
+ {
+ std::array img_mem_barriers {
+ VkImageMemoryBarrier2 {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
+ .pNext = nullptr,
+ .srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
+ .srcAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
+ .dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ .newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = img,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = mip_lvls - 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ },
+ VkImageMemoryBarrier2 {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
+ .pNext = nullptr,
+ .srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
+ .srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
+ .dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
+ .dstAccessMask = VK_ACCESS_2_SHADER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ .newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = img,
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = mip_lvls - 1,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ },
+ };
+ VkDependencyInfo dependency_info {
+ .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
+ .pNext = nullptr,
+ .dependencyFlags = {},
+ .memoryBarrierCount = 0,
+ .pMemoryBarriers = {},
+ .bufferMemoryBarrierCount = 0,
+ .pBufferMemoryBarriers = {},
+ .imageMemoryBarrierCount = img_mem_barriers.size(),
+ .pImageMemoryBarriers = img_mem_barriers.data(),
+ };
+ vkCmdPipelineBarrier2(cmd_buf, &dependency_info);
+ }
+}
+
static int main_graphical(Scene& scene) {
// init window
glfwInit();
@@ -1664,10 +1813,12 @@ static int main_graphical(Scene& scene) {
std::tie(depth_img, depth_img_device_mem, depth_img_view) = create_depth_resources(physical_device, device, swapchain_extent, depth_format);
// create texture image
- auto [texture_img, texture_img_device_mem, texture_w, texture_h, texture_pixels] = [&] {
+ auto [texture_img, texture_mip_lvls, texture_img_device_mem, texture_w, texture_h, texture_pixels] = [&] {
int w, h, channels;
stbi_uc* pixels = stbi_load(DATADIR "/assets/textures/viking_room.png", &w, &h, &channels, STBI_rgb_alpha);
+ uint32_t texture_mip_lvls = engine::math::utils::log2_floored(static_cast<uint32_t>(std::max(w, h))) + 1;
+
// TODO: we're also using this size as the host pixels buffer size, I don't know if mixing
// the two will cause problems later. Right now they are the same, so it doesn't
VkDeviceSize img_size = w * h * 4;
@@ -1694,27 +1845,25 @@ static int main_graphical(Scene& scene) {
vkUnmapMemory(device, staging_buf_device_mem);
}
- auto [texture_img, texture_img_device_mem] = create_img(physical_device, device, static_cast<uint32_t>(w), static_cast<uint32_t>(h), VK_FORMAT_R8G8B8A8_SRGB,
- VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ auto [texture_img, texture_img_device_mem] = create_img(physical_device, device, static_cast<uint32_t>(w), static_cast<uint32_t>(h),
+ texture_mip_lvls, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
{
auto cmd_buf = begin_single_time_cmds(device, cmd_pool);
- transition_image_layout(cmd_buf, texture_img,
+ transition_image_layout(cmd_buf, texture_img, texture_mip_lvls,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
{}, VK_ACCESS_2_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_2_TRANSFER_BIT);
copy_buf_to_img(cmd_buf, staging_buf, texture_img, static_cast<uint32_t>(w), static_cast<uint32_t>(h));
- transition_image_layout(cmd_buf, texture_img,
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- VK_ACCESS_2_TRANSFER_WRITE_BIT, VK_ACCESS_2_SHADER_READ_BIT,
- VK_PIPELINE_STAGE_2_TRANSFER_BIT, VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT);
+ generate_mipmaps(cmd_buf, physical_device, texture_img, VK_FORMAT_R8G8B8A8_SRGB, w, h, texture_mip_lvls);
end_single_time_cmds(graphics_queue, device, cmd_pool, cmd_buf);
}
vkFreeMemory(device, staging_buf_device_mem, nullptr);
vkDestroyBuffer(device, staging_buf, nullptr);
- return std::tuple { texture_img, texture_img_device_mem, w, h, pixels };
+ return std::tuple { texture_img, texture_mip_lvls, texture_img_device_mem, w, h, pixels };
}();
// create texture image view
@@ -1733,7 +1882,7 @@ static int main_graphical(Scene& scene) {
.subresourceRange = { // VkImageSubresourceRange
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
- .levelCount = 1,
+ .levelCount = texture_mip_lvls,
.baseArrayLayer = 0,
.layerCount = 1,
},
@@ -1763,9 +1912,9 @@ static int main_graphical(Scene& scene) {
.maxAnisotropy = physical_device_props.properties.limits.maxSamplerAnisotropy,
.compareEnable = VK_FALSE,
// TODO: check if it has to be VK_COMPARE_OP_ALWAYS instead of VK_COMPARE_OP_NEVER
- .compareOp = VK_COMPARE_OP_NEVER,
+ .compareOp = VK_COMPARE_OP_ALWAYS,
.minLod = 0.f,
- .maxLod = 0.f,
+ .maxLod = VK_LOD_CLAMP_NONE,
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
@@ -2232,7 +2381,7 @@ static int main_graphical(Scene& scene) {
// render_and_present_frame
[&](const Matrix4& view_mat, const Matrix4& proj_mat, const Matrix4& inv_view_mat, float /* time */, float ellapsed_time) {
- if (show_fps)
+ if constexpr (show_fps)
std::cout << "\rfps: " << (1.f / ellapsed_time) << " ";
if (VkResult res = vkWaitForFences(device, 1, &fences_in_flight[frame_idx], VK_TRUE, std::numeric_limits<uint64_t>::max()); res != VK_SUCCESS) {
@@ -2381,7 +2530,7 @@ static int main_graphical(Scene& scene) {
}
{
- VkClearValue clear_color_val { .color { .float32 = { 0.f, 0.f, 0.f, (transparent_window ? 0.f : 1.f) } } };
+ VkClearValue clear_color_val { .color { .float32 { 0.f, 0.f, 0.f, (transparent_window ? 0.f : 1.f) } } };
VkClearValue clear_depth_val { .depthStencil { .depth = 1.f, .stencil = 0 } };
VkRenderingAttachmentInfo rendering_color_info {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
@@ -2461,7 +2610,7 @@ static int main_graphical(Scene& scene) {
vkCmdEndRendering(cmd_bufs[frame_idx]);
- transition_image_layout(cmd_bufs[frame_idx], swapchain_imgs[img_idx],
+ transition_image_layout(cmd_bufs[frame_idx], swapchain_imgs[img_idx], 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, {},
VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT);
@@ -2597,7 +2746,7 @@ static int main_graphical(Scene& scene) {
}
);
- if (show_fps)
+ if constexpr (show_fps)
std::cout << std::endl;
if (VkResult res = vkDeviceWaitIdle(device); res != VK_SUCCESS) {