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-rw-r--r--src/fb/chfb.cpp25
1 files changed, 6 insertions, 19 deletions
diff --git a/src/fb/chfb.cpp b/src/fb/chfb.cpp
index 029d619..cfd7635 100644
--- a/src/fb/chfb.cpp
+++ b/src/fb/chfb.cpp
@@ -4,6 +4,7 @@
#include "o3d/vertex_data.h"
using namespace engine::fb;
+using engine::math::Vector3, engine::o3d::VertexData;
CharacterFrameBuffer::CharacterFrameBuffer(unsigned int w, unsigned int h) {
resize(w, h);
@@ -16,29 +17,15 @@ void CharacterFrameBuffer::resize(unsigned int w, unsigned int h) {
clear();
}
-unsigned int CharacterFrameBuffer::width() const {
- return w;
-}
-
-unsigned int CharacterFrameBuffer::height() const {
- return h;
-}
-
-const char* CharacterFrameBuffer::chars() const {
- return chars_vector.data();
-}
-
void CharacterFrameBuffer::clear() {
std::fill(chars_vector.begin(), chars_vector.end(), ' ');
}
-void CharacterFrameBuffer::draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) {
+void CharacterFrameBuffer::draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const engine::math::Vector3& normal) {
+ (void) x;
+ (void) y;
(void) loc;
(void) vd;
- chars_vector[x + y * w] = face_char(0);
-}
-
-char CharacterFrameBuffer::face_char(int face_ind) const {
- int n = 1 + face_ind / 2;
- return (n < 10 ? '0' : 'A' - 10) + n;
+ (void) normal;
+ chars_vector[x + y * w] = 'A';
}