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-rw-r--r--src/fb/pixfb.cpp34
1 files changed, 13 insertions, 21 deletions
diff --git a/src/fb/pixfb.cpp b/src/fb/pixfb.cpp
index 10f2d02..a8d6bee 100644
--- a/src/fb/pixfb.cpp
+++ b/src/fb/pixfb.cpp
@@ -2,9 +2,11 @@
#include <cstdint>
#include <algorithm>
#include "math/vector.h"
+#include "math/quat.h"
#include "o3d/vertex_data.h"
using namespace engine::fb;
+using engine::math::Vector3, engine::o3d::VertexData;
PixelFrameBuffer::PixelFrameBuffer(unsigned int w, unsigned int h) {
resize(w, h);
@@ -17,30 +19,20 @@ void PixelFrameBuffer::resize(unsigned int w, unsigned int h) {
clear();
}
-unsigned int PixelFrameBuffer::width() const {
- return w;
-}
-
-unsigned int PixelFrameBuffer::height() const {
- return h;
-}
-
-const uint32_t* PixelFrameBuffer::pixels() const {
- return pixels_vector.data();
-}
-
void PixelFrameBuffer::clear() {
std::fill(pixels_vector.begin(), pixels_vector.end(), 0x000000FF);
}
-void PixelFrameBuffer::draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) {
- (void) loc;
- int ir = ((int) (((float) ((int) (vd.tx * 10.f))) * 25.5f));
- int ig = ((int) (((float) ((int) (vd.ty * 10.f))) * 25.5f));
- pixels_vector[x + y * w] = (ir << 24) | (ig << 16) | 0xFFFF;
-}
+extern engine::math::Quaternion camera_quat;
-uint32_t PixelFrameBuffer::face_color(int face_ind) const {
- int n = face_ind / 2;
- return ((n % 2 ? 0xFF000000 : 0x55000000) >> ((n % 6) / 2 * 8)) | 0xFF;
+void PixelFrameBuffer::draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal) {
+ (void) loc;
+ (void) vd;
+ // int ir = ((int) (((float) ((int) (vd.tx * 10.f))) * 25.5f));
+ // int ig = ((int) (((float) ((int) (vd.ty * 10.f))) * 25.5f));
+ // pixels_vector[x + y * w] = (ir << 24) | (ig << 16) | 0xFFFF;
+ auto v = normal.rot(camera_quat.conjugate());
+ float light = .1f + (v.z < 0.f ? 0.f : v.z) * .9f;
+ std::uint32_t c = (int) (light * 255.f);
+ pixels_vector[x + y * w] = c << 24 | c << 16 | c << 8 | 0xff;
}