diff options
Diffstat (limited to 'src/fb/pixfb.cpp')
-rw-r--r-- | src/fb/pixfb.cpp | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/fb/pixfb.cpp b/src/fb/pixfb.cpp index a8d6bee..d49566e 100644 --- a/src/fb/pixfb.cpp +++ b/src/fb/pixfb.cpp @@ -4,9 +4,13 @@ #include "math/vector.h" #include "math/quat.h" #include "o3d/vertex_data.h" +#include "o3d/camera.h" using namespace engine::fb; -using engine::math::Vector3, engine::o3d::VertexData; +using + engine::math::Vector3, + engine::o3d::VertexData, + engine::o3d::Camera; PixelFrameBuffer::PixelFrameBuffer(unsigned int w, unsigned int h) { resize(w, h); @@ -23,16 +27,22 @@ void PixelFrameBuffer::clear() { std::fill(pixels_vector.begin(), pixels_vector.end(), 0x000000FF); } -extern engine::math::Quaternion camera_quat; +extern Camera* camera; void PixelFrameBuffer::draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal) { (void) loc; (void) vd; - // int ir = ((int) (((float) ((int) (vd.tx * 10.f))) * 25.5f)); - // int ig = ((int) (((float) ((int) (vd.ty * 10.f))) * 25.5f)); - // pixels_vector[x + y * w] = (ir << 24) | (ig << 16) | 0xFFFF; - auto v = normal.rot(camera_quat.conjugate()); - float light = .1f + (v.z < 0.f ? 0.f : v.z) * .9f; - std::uint32_t c = (int) (light * 255.f); + auto u = vd.world_loc - camera->transform.loc; + float u_len_sq = u.length_squared(); + u = u.normalize(); + float attenuation = Vector3(0.f, 0.f, -1.f).rot(camera->transform.rot).dot(u); + if (attenuation < .7f) attenuation = 0.f; + else if (attenuation > .8f) attenuation = 1.f; + else attenuation = (attenuation - .7f) / .1f; + float light = -normal.dot(u) / u_len_sq; + if (light < 0.f) light = 0.f; + float final_light = .05f + light * attenuation * .8f * .95f; + if (final_light > 1.f) final_light = 1.f; + std::uint32_t c = (int) (final_light * 255.f); pixels_vector[x + y * w] = c << 24 | c << 16 | c << 8 | 0xff; } |