diff options
Diffstat (limited to 'src/fb/pixfb.cpp')
-rw-r--r-- | src/fb/pixfb.cpp | 116 |
1 files changed, 5 insertions, 111 deletions
diff --git a/src/fb/pixfb.cpp b/src/fb/pixfb.cpp index af220c6..26bc8f2 100644 --- a/src/fb/pixfb.cpp +++ b/src/fb/pixfb.cpp @@ -3,6 +3,7 @@ #include <cmath> #include <vector> #include <cstdint> +#include <algorithm> #include "math/vector.h" #include "o3d/vertex.h" #include "o3d/tri_vertex.h" @@ -18,7 +19,6 @@ void PixelFrameBuffer::resize(unsigned int w, unsigned int h) { this->w = w; this->h = h; pixels_vector.resize(w * h); - depth_buf.resize(w * h); clear(); } @@ -36,120 +36,14 @@ const uint32_t* PixelFrameBuffer::pixels() const { void PixelFrameBuffer::clear() { std::fill(pixels_vector.begin(), pixels_vector.end(), 0x000000FF); - std::fill(depth_buf.begin(), depth_buf.end(), 1.f); - face_ind = -1; } -void PixelFrameBuffer::_draw_cropped_triangle(engine::o3d::TriangleVertex3 triangle) { - std::array<engine::o3d::Vertex3*, 3> sorted_vs = { &triangle.vertex1, &triangle.vertex2, &triangle.vertex3 }; - -#define SWAP_IF_LT(X,Y) ({\ - if (sorted_vs[X]->point.y < sorted_vs[Y]->point.y) {\ - engine::o3d::Vertex3* temp = sorted_vs[X];\ - sorted_vs[X] = sorted_vs[Y];\ - sorted_vs[Y] = temp;\ - }\ - }) - SWAP_IF_LT(1, 0); - SWAP_IF_LT(2, 1); - SWAP_IF_LT(1, 0); -#undef SWAP_IF_LT - - engine::o3d::Vertex3 middle_vl = *sorted_vs[1]; - float fac = (sorted_vs[1]->point.y - sorted_vs[0]->point.y) / (sorted_vs[2]->point.y - sorted_vs[0]->point.y); - engine::o3d::Vertex3 middle_vr{ - { - sorted_vs[0]->point.x + fac * (sorted_vs[2]->point.x - sorted_vs[0]->point.x), - sorted_vs[1]->point.y, - sorted_vs[0]->point.z + fac * (sorted_vs[2]->point.z - sorted_vs[0]->point.z) - }, - engine::o3d::VertexData::lerp(sorted_vs[0]->data, sorted_vs[2]->data, fac) - }; - if (middle_vr.point.x < middle_vl.point.x) { - engine::o3d::Vertex3 temp = middle_vr; - middle_vr = middle_vl; - middle_vl = temp; - } - - // top triangle - { - if (sorted_vs[0]->point.y != sorted_vs[1]->point.y) { - int top_y = static_cast<int>(std::floor(sorted_vs[0]->point.y + 1.f)); - int bottom_y = static_cast<int>(std::ceil(sorted_vs[1]->point.y - 1.f)); - for (int y = top_y; y <= bottom_y; y++) { - float iy = static_cast<float>(y); - float s = (iy - sorted_vs[0]->point.y) / (sorted_vs[1]->point.y - sorted_vs[0]->point.y); - float xl = sorted_vs[0]->point.x + s * (middle_vl.point.x - sorted_vs[0]->point.x); - float xr = sorted_vs[0]->point.x + s * (middle_vr.point.x - sorted_vs[0]->point.x); - int left_x = static_cast<int>(std::ceil(xl)); - int right_x = static_cast<int>(std::ceil(xr - 1.f)); - for (int x = left_x; x <= right_x; x++) { - float ix = static_cast<float>(x); - float t = (ix - xl) / (xr - xl); - // depth and vd don't take into account perspective - float depth = sorted_vs[0]->point.z + s * (middle_vl.point.z - sorted_vs[0]->point.z + t * (middle_vr.point.z - middle_vl.point.z)); - // VertexData vd = VertexData::bilerp(sorted_vs[0]->data, middle_vl.data, middle_vr.data, s, t); - if (depth < depth_buf[x + y * w]) { - depth_buf[x + y * w] = depth; - pixels_vector[x + y * w] = face_color(); - } - } - } - } - } - - // bottom triangle - { - if (sorted_vs[1]->point.y != sorted_vs[2]->point.y) { - int bottom_y = static_cast<int>(std::floor(sorted_vs[2]->point.y)); - int top_y = static_cast<int>(std::ceil(sorted_vs[1]->point.y)); - for (int y = top_y; y <= bottom_y; y++) { - float iy = static_cast<float>(y); - float s = (iy - sorted_vs[2]->point.y) / (sorted_vs[1]->point.y - sorted_vs[2]->point.y); - float xl = sorted_vs[2]->point.x + s * (middle_vl.point.x - sorted_vs[2]->point.x); - float xr = sorted_vs[2]->point.x + s * (middle_vr.point.x - sorted_vs[2]->point.x); - int left_x = static_cast<int>(std::ceil(xl)); - int right_x = static_cast<int>(std::ceil(xr - 1.f)); - for (int x = left_x; x <= right_x; x++) { - float ix = static_cast<float>(x); - float t = (ix - xl) / (xr - xl); - // depth and vd don't take into account perspective - float depth = sorted_vs[2]->point.z + s * (middle_vl.point.z - sorted_vs[2]->point.z + t * (middle_vr.point.z - middle_vl.point.z)); - // VertexData vd = VertexData::bilerp(sorted_vs[2]->data, middle_vl.data, middle_vr.data, s, t); - if (depth < depth_buf[x + y * w]) { - depth_buf[x + y * w] = depth; - pixels_vector[x + y * w] = face_color(); - } - } - } - } - } -} - -void PixelFrameBuffer::draw_triangle(engine::o3d::TriangleVertex4 triangle) { - face_ind++; - for (auto t1 : triangle.crop_z_out(-1.f, 1.f)) { - for (auto t2 : t1.div_by_w().crop_xy_out(-1.f, 1.f, -1.f, 1.f)) { - engine::math::Vector2 pp1 = t2.vertex1.point.xy(), - pp2 = t2.vertex2.point.xy(), - pp3 = t2.vertex3.point.xy(); - if ((pp2 - pp1).det(pp3 - pp1) >= 0.f) continue; - t2.vertex1.point = (t2.vertex1.point + engine::math::Vector3{1.f, 1.f, 0.f}) / 2.f; - t2.vertex2.point = (t2.vertex2.point + engine::math::Vector3{1.f, 1.f, 0.f}) / 2.f; - t2.vertex3.point = (t2.vertex3.point + engine::math::Vector3{1.f, 1.f, 0.f}) / 2.f; - float fw = static_cast<float>(w), fh = static_cast<float>(h); - t2.vertex1.point.x = t2.vertex1.point.x * fw - .5f; - t2.vertex1.point.y = t2.vertex1.point.y * fh - .5f; - t2.vertex2.point.x = t2.vertex2.point.x * fw - .5f; - t2.vertex2.point.y = t2.vertex2.point.y * fh - .5f; - t2.vertex3.point.x = t2.vertex3.point.x * fw - .5f; - t2.vertex3.point.y = t2.vertex3.point.y * fh - .5f; - _draw_cropped_triangle(t2); - } - } +void PixelFrameBuffer::draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) { + (void) vd; + pixels_vector[x + y * w] = face_color(static_cast<int>(loc.x)); } -uint32_t PixelFrameBuffer::face_color() const { +uint32_t PixelFrameBuffer::face_color(int face_ind) const { int n = face_ind / 2; return ((n % 2 ? 0xFF000000 : 0x55000000) >> ((n % 6) / 2 * 8)) | 0xFF; } |