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-rw-r--r--src/o3d/mesh.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/o3d/mesh.cpp b/src/o3d/mesh.cpp
index 7da77aa..47a1ea2 100644
--- a/src/o3d/mesh.cpp
+++ b/src/o3d/mesh.cpp
@@ -1,7 +1,7 @@
#include "o3d/mesh.h"
#include <vector>
#include <array>
-#include "math/math_vector.h"
+#include "math/vector.h"
#include "o3d/vertex.h"
using namespace engine::o3d;
@@ -9,14 +9,14 @@ using namespace engine::o3d;
Mesh Mesh::cube() {
return {
{
- { engine::math::MathVector3(-1.f, -1.f, -1.f), {} },
- { engine::math::MathVector3(+1.f, -1.f, -1.f), {} },
- { engine::math::MathVector3(-1.f, +1.f, -1.f), {} },
- { engine::math::MathVector3(+1.f, +1.f, -1.f), {} },
- { engine::math::MathVector3(-1.f, -1.f, +1.f), {} },
- { engine::math::MathVector3(+1.f, -1.f, +1.f), {} },
- { engine::math::MathVector3(-1.f, +1.f, +1.f), {} },
- { engine::math::MathVector3(+1.f, +1.f, +1.f), {} },
+ { engine::math::Vector3(-1.f, -1.f, -1.f), {} },
+ { engine::math::Vector3(+1.f, -1.f, -1.f), {} },
+ { engine::math::Vector3(-1.f, +1.f, -1.f), {} },
+ { engine::math::Vector3(+1.f, +1.f, -1.f), {} },
+ { engine::math::Vector3(-1.f, -1.f, +1.f), {} },
+ { engine::math::Vector3(+1.f, -1.f, +1.f), {} },
+ { engine::math::Vector3(-1.f, +1.f, +1.f), {} },
+ { engine::math::Vector3(+1.f, +1.f, +1.f), {} },
},
{
{ 0, 2, 3 }, { 0, 3, 1 }, // face 1