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Diffstat (limited to 'src/o3d/polygon.hpp')
| -rw-r--r-- | src/o3d/polygon.hpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/src/o3d/polygon.hpp b/src/o3d/polygon.hpp new file mode 100644 index 0000000..5ede910 --- /dev/null +++ b/src/o3d/polygon.hpp @@ -0,0 +1,158 @@ +#ifndef O3D_POLYGON_HPP +#define O3D_POLYGON_HPP + +#include <cstddef> +#include <array> +#include <type_traits> +#include <tuple> +#include "math/vector.hpp" +#include "math/utils.hpp" +#include "o3d/deriv_vertex.hpp" +#include "o3d/tri_deriv.hpp" + +namespace engine::o3d::polygon { + +template<typename T> +concept PolygonVectorTypeConcept = engine::math::VectorTypeConcept<T> && (std::is_same_v<T, engine::math::Vector3> || std::is_same_v<T, engine::math::Vector4>); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count> struct Polygon; + +template<engine::math::VectorTypeConcept VectorType> +constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq> +constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count> +struct Polygon { + std::size_t points_count; + std::array<engine::o3d::DerivedVertex<VectorType>, max_points_count> points; + + constexpr Polygon() : points_count { 0 } {} + constexpr Polygon(std::size_t points_count, std::array<engine::o3d::DerivedVertex<VectorType>, max_points_count> points) + : points_count { points_count }, points { points } {} + + constexpr Polygon<VectorType, max_points_count + 2> clip_z(float z1, float z2) const & { + return + clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::z, false>(z2, + clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::z, true >(z1, + *this)); + } + + constexpr Polygon<VectorType, max_points_count + 4> clip_xy(float x1, float y1, float x2, float y2) const & { + return + clip_aligned<VectorType, max_points_count + 3, engine::math::vector_coords::VectorCoord::y, false>(y2, + clip_aligned<VectorType, max_points_count + 2, engine::math::vector_coords::VectorCoord::x, false>(x2, + clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::y, true >(y1, + clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::x, true >(x1, + *this)))); + } + + constexpr Polygon<VectorType, max_points_count> map_xy( + const engine::math::Vector2& from1, const engine::math::Vector2& from2, + const engine::math::Vector2& to1, const engine::math::Vector2& to2) const & { + Polygon<VectorType, max_points_count> polygon; + polygon.points_count = points_count; + for (std::size_t i = 0; i < points_count; i++) { + auto& p = polygon.points[i]; + if constexpr (std::is_same_v<VectorType, engine::math::Vector3>) { + p.vertex = { + points[i].vertex.xy().map(from1, from2, to1, to2), + points[i].vertex.z, + }; + } else { + p.vertex = { + points[i].vertex.xy().map(from1, from2, to1, to2), + points[i].vertex.z, + points[i].vertex.w, + }; + } + p.b0 = points[i].b0; + p.b1 = points[i].b1; + } + return polygon; + } + + constexpr std::tuple<std::size_t, std::array<engine::o3d::TriangleDerived<engine::math::Vector3>, max_points_count - 2>> to_triangles() const & + requires (max_points_count >= 3) + { + std::array<engine::o3d::TriangleDerived<VectorType>, max_points_count - 2> triangles; + if (points_count < 3) return { 0, triangles }; + for (std::size_t i = 0; i < points_count - 2; i++) + triangles[i] = { points[0], points[i + 1], points[i + 2] }; + return { points_count - 2, triangles }; + } + + constexpr std::tuple<std::size_t, std::array<engine::o3d::TriangleDerived<engine::math::Vector3>, 0>> to_triangles() const & { + return { 0, {} }; + } +}; + +template<engine::math::VectorTypeConcept VectorType> +constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived) { + return { 3, { triangle_derived.derived_vertex1, triangle_derived.derived_vertex2, triangle_derived.derived_vertex3 } }; +} + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq> +constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon) +{ + using transposition = engine::math::vector_coords::transpose<engine::math::vector_coords::VectorCoord::x, coord_id>; + constexpr auto y_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::y>(); + constexpr auto z_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::z>(); + constexpr auto is_in = [](const engine::o3d::DerivedVertex<VectorType>& p, float boundary) constexpr { + if constexpr (keep_geq) return p.vertex.template v<coord_id>() >= boundary; + else return p.vertex.template v<coord_id>() <= boundary; + }; + Polygon<VectorType, max_points_count + 1> new_polygon; + for (size_t i = 0; i < polygon.points_count; i++) { + const auto& prev = polygon.points[(i + polygon.points_count - 1) % polygon.points_count]; + const auto& cur = polygon.points[i]; + if (is_in(prev, boundary) != is_in(cur, boundary)) { + float fac = (boundary - prev.vertex.template v<coord_id>()) / (cur.vertex.template v<coord_id>() - prev.vertex.template v<coord_id>()); + auto& new_point = new_polygon.points[new_polygon.points_count++]; + new_point.vertex.template v<coord_id>() = boundary; + new_point.vertex.template v<y_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<y_coord_id>(), cur.vertex.template v<y_coord_id>(), fac); + if constexpr (std::is_same_v<VectorType, engine::math::Vector3>) { + // called new_w because it represents w, but because we only need x, y and w, we use + // Vector3, and therefore the vector coordinate's name is z + float new_w = 1.f / ((1.f - fac) / prev.vertex.z + fac / cur.vertex.z); + new_point.vertex.template v<z_coord_id>() = new_w; + new_point.b0 = new_w * engine::math::utils::lerp(prev.b0 / prev.vertex.z, cur.b0 / cur.vertex.z, fac); + new_point.b1 = new_w * engine::math::utils::lerp(prev.b1 / prev.vertex.z, cur.b1 / cur.vertex.z, fac); + } else { // Vector4 + constexpr auto w_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::w>(); + new_point.vertex.template v<z_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<z_coord_id>(), cur.vertex.template v<z_coord_id>(), fac); + new_point.vertex.template v<w_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<w_coord_id>(), cur.vertex.template v<w_coord_id>(), fac); + new_point.b0 = engine::math::utils::lerp(prev.b0, cur.b0, fac); + new_point.b1 = engine::math::utils::lerp(prev.b1, cur.b1, fac); + } + } + if (is_in(cur, boundary)) + new_polygon.points[new_polygon.points_count++] = cur; + } + return new_polygon; +} + +template<std::size_t max_points_count> +constexpr Polygon<engine::math::Vector3, max_points_count> div_by_w(const Polygon<engine::math::Vector4, max_points_count>& polygon) { + Polygon<engine::math::Vector3, max_points_count> new_polygon; + new_polygon.points_count = polygon.points_count; + for (std::size_t i = 0; i < polygon.points_count; i++) + new_polygon.points[i] = polygon.points[i].div_by_w(); + return new_polygon; +} + +template<std::size_t max_points_count> +constexpr float signed_area_xy(const Polygon<engine::math::Vector3, max_points_count>& polygon) { + float res = 0.f; + if (polygon.points_count > 0) { + for (std::size_t i = 0; i < polygon.points_count - 1; i++) + res += polygon.points[i].vertex.xy().det(polygon.points[i + 1].vertex.xy()); + res += polygon.points[polygon.points_count - 1].vertex.xy().det(polygon.points[0].vertex.xy()); + } + return .5f * res; +} + +} + +#endif // O3D_POLYGON_HPP |
