aboutsummaryrefslogtreecommitdiff
path: root/src/o3d
diff options
context:
space:
mode:
Diffstat (limited to 'src/o3d')
-rw-r--r--src/o3d/deriv_vertex.cpp6
-rw-r--r--src/o3d/deriv_vertex.h8
-rw-r--r--src/o3d/mesh.cpp28
-rw-r--r--src/o3d/mesh.h15
-rw-r--r--src/o3d/tri.cpp10
-rw-r--r--src/o3d/tri.h21
-rw-r--r--src/o3d/tri_deriv.cpp138
-rw-r--r--src/o3d/tri_deriv.h22
-rw-r--r--src/o3d/vertex.cpp9
-rw-r--r--src/o3d/vertex.h16
10 files changed, 141 insertions, 132 deletions
diff --git a/src/o3d/deriv_vertex.cpp b/src/o3d/deriv_vertex.cpp
index dcb2bff..7123b1c 100644
--- a/src/o3d/deriv_vertex.cpp
+++ b/src/o3d/deriv_vertex.cpp
@@ -3,9 +3,9 @@
using namespace engine::o3d;
-DerivedVertex4::DerivedVertex4(engine::math::Vector4 point, float b0, float b1) : point{point}, b0{b0}, b1{b1} {
+DerivedVertex::DerivedVertex(engine::math::Vector4 vertex, float b0, float b1) : vertex{vertex}, b0{b0}, b1{b1} {
}
-DerivedVertex4 DerivedVertex4::div_by_w() const {
- return {point.div_by_w(), b0, b1};
+DerivedVertex DerivedVertex::div_by_w() const {
+ return {vertex.div_by_w(), b0, b1};
}
diff --git a/src/o3d/deriv_vertex.h b/src/o3d/deriv_vertex.h
index 8945696..7524f9b 100644
--- a/src/o3d/deriv_vertex.h
+++ b/src/o3d/deriv_vertex.h
@@ -5,13 +5,13 @@
namespace engine::o3d {
-class DerivedVertex4 {
+class DerivedVertex {
public:
- engine::math::Vector4 point;
+ engine::math::Vector4 vertex;
float b0, b1;
- DerivedVertex4(engine::math::Vector4 point, float b0, float b1);
- DerivedVertex4 div_by_w() const;
+ DerivedVertex(engine::math::Vector4 vertex, float b0, float b1);
+ DerivedVertex div_by_w() const;
};
}
diff --git a/src/o3d/mesh.cpp b/src/o3d/mesh.cpp
index bf60cc8..2dba328 100644
--- a/src/o3d/mesh.cpp
+++ b/src/o3d/mesh.cpp
@@ -1,8 +1,8 @@
#include "o3d/mesh.h"
#include <vector>
#include <array>
+#include <cstddef>
#include "math/vector.h"
-#include "o3d/vertex.h"
using namespace engine::o3d;
@@ -32,16 +32,30 @@ using namespace engine::o3d;
Mesh Mesh::plane() {
return {
{
- { engine::math::Vector3(-1.f, 0.f, -1.f), {0.f, 0.f} },
- { engine::math::Vector3(+1.f, 0.f, -1.f), {1.f, 0.f} },
- { engine::math::Vector3(+1.f, 0.f, +1.f), {1.f, 1.f} },
- { engine::math::Vector3(-1.f, 0.f, +1.f), {0.f, 1.f} },
+ {-1.f, 0.f, -1.f, 1.f},
+ {+1.f, 0.f, -1.f, 1.f},
+ {+1.f, 0.f, +1.f, 1.f},
+ {-1.f, 0.f, +1.f, 1.f},
},
+ { {0.f, 0.f, -1.f} },
{
- { 0, 1, 2 }, { 2, 3, 0 },
+ {0.f, 0.f},
+ {1.f, 0.f},
+ {1.f, 1.f},
+ {0.f, 1.f},
+ },
+ {
+ {{ {{0, 0, 0}}, {{1, 0, 1}}, {{2, 0, 2}} }},
+ {{ {{2, 0, 2}}, {{3, 0, 3}}, {{0, 0, 0}} }},
+ {{ {{0, 0, 0}}, {{3, 0, 3}}, {{2, 0, 2}} }},
+ {{ {{2, 0, 2}}, {{1, 0, 1}}, {{0, 0, 0}} }},
}
};
}
-Mesh::Mesh(std::vector<Vertex3> pts, std::vector<std::array<int, 3>> faces) : pts{pts}, faces{faces} {
+Mesh::Mesh(std::vector<engine::math::Vector4> vertices,
+ std::vector<engine::math::Vector3> normals,
+ std::vector<VertexData> vertices_data,
+ std::vector<std::array<std::array<std::size_t, 3>, 3>> indices)
+ : vertices{vertices}, normals{normals}, vertices_data{vertices_data}, indices{indices} {
}
diff --git a/src/o3d/mesh.h b/src/o3d/mesh.h
index 34d1e09..4aad0e4 100644
--- a/src/o3d/mesh.h
+++ b/src/o3d/mesh.h
@@ -4,7 +4,9 @@
#include <vector>
#include <array>
#include <iterator>
-#include "o3d/vertex.h"
+#include <cstddef>
+#include "math/vector.h"
+#include "o3d/vertex_data.h"
namespace engine::o3d {
@@ -13,10 +15,15 @@ class Mesh {
// static Mesh cube(); // this function should not be in this file
static Mesh plane(); // this function should not be in this file
- std::vector<Vertex3> pts;
- std::vector<std::array<int, 3>> faces;
+ std::vector<engine::math::Vector4> vertices;
+ std::vector<engine::math::Vector3> normals;
+ std::vector<VertexData> vertices_data;
+ std::vector<std::array<std::array<std::size_t, 3>, 3>> indices;
- Mesh(std::vector<Vertex3> pts, std::vector<std::array<int, 3>> faces);
+ Mesh(std::vector<engine::math::Vector4> vertices,
+ std::vector<engine::math::Vector3> normals,
+ std::vector<VertexData> vertices_data,
+ std::vector<std::array<std::array<std::size_t, 3>, 3>> indices);
};
}
diff --git a/src/o3d/tri.cpp b/src/o3d/tri.cpp
index 08f5e7e..73410bf 100644
--- a/src/o3d/tri.cpp
+++ b/src/o3d/tri.cpp
@@ -1,16 +1,16 @@
-#include "o3d/tri_vertex.h"
+#include "o3d/tri.h"
#include <vector>
#include "math/vector.h"
#include "o3d/vertex_data.h"
#include "o3d/deriv_vertex.h"
#include "o3d/vertex.h"
-#include "o3d/tri_deriv_vertex.h"
+#include "o3d/tri_deriv.h"
using namespace engine::o3d;
-TriangleVertex4::TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} {
+Triangle::Triangle(Vertex vertex1, Vertex vertex2, Vertex vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} {
}
-TriangleDerivedVertex4 TriangleVertex4::to_derived() const {
- return {{vertex1.point, 1.f, 0.f}, {vertex2.point, 0.f, 1.f}, {vertex3.point, 0.f, 0.f}};
+TriangleDerived Triangle::to_derived() const {
+ return {{vertex1.vertex, 1.f, 0.f}, {vertex2.vertex, 0.f, 1.f}, {vertex3.vertex, 0.f, 0.f}};
}
diff --git a/src/o3d/tri.h b/src/o3d/tri.h
index 715f649..7fa37fe 100644
--- a/src/o3d/tri.h
+++ b/src/o3d/tri.h
@@ -1,22 +1,23 @@
-#ifndef O3D_TRI_VERTEX_H
-#define O3D_TRI_VERTEX_H
+#ifndef O3D_TRI_H
+#define O3D_TRI_H
#include <vector>
#include "o3d/vertex.h"
-#include "o3d/tri_deriv_vertex.h"
+#include "o3d/tri.h"
+#include "o3d/tri_deriv.h"
namespace engine::o3d {
-class TriangleVertex4 {
+class Triangle {
public:
- Vertex4 vertex1;
- Vertex4 vertex2;
- Vertex4 vertex3;
+ Vertex vertex1;
+ Vertex vertex2;
+ Vertex vertex3;
- TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3);
- TriangleDerivedVertex4 to_derived() const;
+ Triangle(Vertex vertex1, Vertex vertex2, Vertex vertex3);
+ TriangleDerived to_derived() const;
};
}
-#endif // O3D_TRI_VERTEX_H
+#endif // O3D_TRI_H
diff --git a/src/o3d/tri_deriv.cpp b/src/o3d/tri_deriv.cpp
index 3605b51..81f60a0 100644
--- a/src/o3d/tri_deriv.cpp
+++ b/src/o3d/tri_deriv.cpp
@@ -1,18 +1,18 @@
-#include "o3d/tri_deriv_vertex.h"
+#include "o3d/tri_deriv.h"
#include <vector>
#include "math/vector.h"
#include "o3d/deriv_vertex.h"
using namespace engine::o3d;
-TriangleDerivedVertex4::TriangleDerivedVertex4(DerivedVertex4 derived_vertex1, DerivedVertex4 derived_vertex2, DerivedVertex4 derived_vertex3)
+TriangleDerived::TriangleDerived(DerivedVertex derived_vertex1, DerivedVertex derived_vertex2, DerivedVertex derived_vertex3)
: derived_vertex1{derived_vertex1}, derived_vertex2{derived_vertex2}, derived_vertex3{derived_vertex3} {
}
#define P1_OUT 1
#define P2_OUT 2
#define P3_OUT 4
-static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float x) {
+static void _perspective_crop_x(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float x) {
switch (n) {
case 0:
tris.push_back(t);
@@ -24,9 +24,9 @@ static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, Trian
case P1_OUT | P3_OUT:
case P1_OUT | P2_OUT:
{
- DerivedVertex4* q1;
- DerivedVertex4* q2;
- DerivedVertex4* q3;
+ DerivedVertex* q1;
+ DerivedVertex* q2;
+ DerivedVertex* q3;
switch (n) {
case P1_OUT:
case P2_OUT | P3_OUT:
@@ -47,29 +47,29 @@ static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, Trian
q3 = &t.derived_vertex1;
break;
}
- engine::math::Vector4 dq2 = q1->point - q2->point;
- float fac2 = (x - q2->point.x) / dq2.x;
- float r2w = 1.f / (fac2 / q1->point.w + (1.f - fac2) / q2->point.w);
- float fac2_b = r2w * fac2 / q1->point.w;
- DerivedVertex4 r2{
+ engine::math::Vector4 dq2 = q1->vertex - q2->vertex;
+ float fac2 = (x - q2->vertex.x) / dq2.x;
+ float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w);
+ float fac2_b = r2w * fac2 / q1->vertex.w;
+ DerivedVertex r2{
{
x,
- q2->point.y + fac2 * dq2.y,
- fac2_b * q1->point.z + (1.f - fac2_b) * q2->point.z,
+ q2->vertex.y + fac2 * dq2.y,
+ fac2_b * q1->vertex.z + (1.f - fac2_b) * q2->vertex.z,
r2w
},
fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0,
fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1
};
- engine::math::Vector4 dq3 = q1->point - q3->point;
- float fac3 = (x - q3->point.x) / dq3.x;
- float r3w = 1.f / (fac3 / q1->point.w + (1.f - fac3) / q3->point.w);
- float fac3_b = r3w * fac3 / q1->point.w;
- DerivedVertex4 r3{
+ engine::math::Vector4 dq3 = q1->vertex - q3->vertex;
+ float fac3 = (x - q3->vertex.x) / dq3.x;
+ float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w);
+ float fac3_b = r3w * fac3 / q1->vertex.w;
+ DerivedVertex r3{
{
x,
- q3->point.y + fac3 * dq3.y,
- fac3_b * q1->point.z + (1.f - fac3_b) * q3->point.z,
+ q3->vertex.y + fac3 * dq3.y,
+ fac3_b * q1->vertex.z + (1.f - fac3_b) * q3->vertex.z,
r3w
},
fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0,
@@ -105,7 +105,7 @@ static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, Trian
}
}
-static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float y) {
+static void _perspective_crop_y(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float y) {
switch (n) {
case 0:
tris.push_back(t);
@@ -117,9 +117,9 @@ static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, Trian
case P1_OUT | P3_OUT:
case P1_OUT | P2_OUT:
{
- DerivedVertex4* q1;
- DerivedVertex4* q2;
- DerivedVertex4* q3;
+ DerivedVertex* q1;
+ DerivedVertex* q2;
+ DerivedVertex* q3;
switch (n) {
case P1_OUT:
case P2_OUT | P3_OUT:
@@ -140,29 +140,29 @@ static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, Trian
q3 = &t.derived_vertex1;
break;
}
- engine::math::Vector4 dq2 = q1->point - q2->point;
- float fac2 = (y - q2->point.y) / dq2.y;
- float r2w = 1.f / (fac2 / q1->point.w + (1.f - fac2) / q2->point.w);
- float fac2_b = r2w * fac2 / q1->point.w;
- DerivedVertex4 r2{
+ engine::math::Vector4 dq2 = q1->vertex - q2->vertex;
+ float fac2 = (y - q2->vertex.y) / dq2.y;
+ float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w);
+ float fac2_b = r2w * fac2 / q1->vertex.w;
+ DerivedVertex r2{
{
- q2->point.x + fac2 * dq2.x,
+ q2->vertex.x + fac2 * dq2.x,
y,
- fac2_b * q1->point.z + (1.f - fac2_b) * q2->point.z,
+ fac2_b * q1->vertex.z + (1.f - fac2_b) * q2->vertex.z,
r2w
},
fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0,
fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1
};
- engine::math::Vector4 dq3 = q1->point - q3->point;
- float fac3 = (y - q3->point.y) / dq3.y;
- float r3w = 1.f / (fac3 / q1->point.w + (1.f - fac3) / q3->point.w);
- float fac3_b = r3w * fac3 / q1->point.w;
- DerivedVertex4 r3{
+ engine::math::Vector4 dq3 = q1->vertex - q3->vertex;
+ float fac3 = (y - q3->vertex.y) / dq3.y;
+ float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w);
+ float fac3_b = r3w * fac3 / q1->vertex.w;
+ DerivedVertex r3{
{
- q3->point.x + fac3 * dq3.x,
+ q3->vertex.x + fac3 * dq3.x,
y,
- fac3_b * q1->point.z + (1.f - fac3_b) * q3->point.z,
+ fac3_b * q1->vertex.z + (1.f - fac3_b) * q3->vertex.z,
r3w
},
fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0,
@@ -198,24 +198,24 @@ static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, Trian
}
}
-std::vector<TriangleDerivedVertex4> TriangleDerivedVertex4::perspective_crop_xy_out(float x1, float x2, float y1, float y2) const {
- std::vector<TriangleDerivedVertex4> tris_final;
- std::vector<TriangleDerivedVertex4> tris1;
- _perspective_crop_x(tris1, *this, (derived_vertex1.point.x < x1) | ((derived_vertex2.point.x < x1) << 1) | ((derived_vertex3.point.x < x1) << 2), x1);
+std::vector<TriangleDerived> TriangleDerived::perspective_crop_xy_out(float x1, float x2, float y1, float y2) const {
+ std::vector<TriangleDerived> tris_final;
+ std::vector<TriangleDerived> tris1;
+ _perspective_crop_x(tris1, *this, (derived_vertex1.vertex.x < x1) | ((derived_vertex2.vertex.x < x1) << 1) | ((derived_vertex3.vertex.x < x1) << 2), x1);
for (auto t1 : tris1) {
- std::vector<TriangleDerivedVertex4> tris2;
- _perspective_crop_x(tris2, t1, (t1.derived_vertex1.point.x > x2) | ((t1.derived_vertex2.point.x > x2) << 1) | ((t1.derived_vertex3.point.x > x2) << 2), x2);
+ std::vector<TriangleDerived> tris2;
+ _perspective_crop_x(tris2, t1, (t1.derived_vertex1.vertex.x > x2) | ((t1.derived_vertex2.vertex.x > x2) << 1) | ((t1.derived_vertex3.vertex.x > x2) << 2), x2);
for (auto t2 : tris2) {
- std::vector<TriangleDerivedVertex4> tris3;
- _perspective_crop_y(tris3, t2, (t2.derived_vertex1.point.y < y1) | ((t2.derived_vertex2.point.y < y1) << 1) | ((t2.derived_vertex3.point.y < y1) << 2), y1);
+ std::vector<TriangleDerived> tris3;
+ _perspective_crop_y(tris3, t2, (t2.derived_vertex1.vertex.y < y1) | ((t2.derived_vertex2.vertex.y < y1) << 1) | ((t2.derived_vertex3.vertex.y < y1) << 2), y1);
for (auto t3 : tris3)
- _perspective_crop_y(tris_final, t3, (t3.derived_vertex1.point.y > y2) | ((t3.derived_vertex2.point.y > y2) << 1) | ((t3.derived_vertex3.point.y > y2) << 2), y2);
+ _perspective_crop_y(tris_final, t3, (t3.derived_vertex1.vertex.y > y2) | ((t3.derived_vertex2.vertex.y > y2) << 1) | ((t3.derived_vertex3.vertex.y > y2) << 2), y2);
}
}
return tris_final;
}
-static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float z) {
+static void _crop_z(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float z) {
switch (n) {
case 0:
tris.push_back(t);
@@ -227,9 +227,9 @@ static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVe
case P1_OUT | P3_OUT:
case P1_OUT | P2_OUT:
{
- DerivedVertex4* q1;
- DerivedVertex4* q2;
- DerivedVertex4* q3;
+ DerivedVertex* q1;
+ DerivedVertex* q2;
+ DerivedVertex* q3;
switch (n) {
case P1_OUT:
case P2_OUT | P3_OUT:
@@ -250,26 +250,26 @@ static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVe
q3 = &t.derived_vertex1;
break;
}
- engine::math::Vector4 dq2 = q1->point - q2->point;
- float fac2 = (z - q2->point.z) / dq2.z;
- DerivedVertex4 r2{
+ engine::math::Vector4 dq2 = q1->vertex - q2->vertex;
+ float fac2 = (z - q2->vertex.z) / dq2.z;
+ DerivedVertex r2{
{
- q2->point.x + fac2 * dq2.x,
- q2->point.y + fac2 * dq2.y,
+ q2->vertex.x + fac2 * dq2.x,
+ q2->vertex.y + fac2 * dq2.y,
z,
- q2->point.w + fac2 * dq2.w
+ q2->vertex.w + fac2 * dq2.w
},
fac2 * q1->b0 + (1.f - fac2) * q2->b0,
fac2 * q1->b1 + (1.f - fac2) * q2->b1
};
- engine::math::Vector4 dq3 = q1->point - q3->point;
- float fac3 = (z - q3->point.z) / dq3.z;
- DerivedVertex4 r3{
+ engine::math::Vector4 dq3 = q1->vertex - q3->vertex;
+ float fac3 = (z - q3->vertex.z) / dq3.z;
+ DerivedVertex r3{
{
- q3->point.x + fac3 * dq3.x,
- q3->point.y + fac3 * dq3.y,
+ q3->vertex.x + fac3 * dq3.x,
+ q3->vertex.y + fac3 * dq3.y,
z,
- q3->point.w + fac3 * dq3.w
+ q3->vertex.w + fac3 * dq3.w
},
fac3 * q1->b0 + (1.f - fac3) * q3->b0,
fac3 * q1->b1 + (1.f - fac3) * q3->b1
@@ -304,18 +304,18 @@ static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVe
}
}
-std::vector<TriangleDerivedVertex4> TriangleDerivedVertex4::crop_z_out(float z1, float z2) const {
- std::vector<TriangleDerivedVertex4> tris;
- _crop_z(tris, *this, (derived_vertex1.point.z < z1) | ((derived_vertex2.point.z < z1) << 1) | ((derived_vertex3.point.z < z1) << 2), z1);
- std::vector<TriangleDerivedVertex4> tris2;
+std::vector<TriangleDerived> TriangleDerived::crop_z_out(float z1, float z2) const {
+ std::vector<TriangleDerived> tris;
+ _crop_z(tris, *this, (derived_vertex1.vertex.z < z1) | ((derived_vertex2.vertex.z < z1) << 1) | ((derived_vertex3.vertex.z < z1) << 2), z1);
+ std::vector<TriangleDerived> tris2;
for (auto t : tris)
- _crop_z(tris2, t, (t.derived_vertex1.point.z > z2) | ((t.derived_vertex2.point.z > z2) << 1) | ((t.derived_vertex3.point.z > z2) << 2), z2);
+ _crop_z(tris2, t, (t.derived_vertex1.vertex.z > z2) | ((t.derived_vertex2.vertex.z > z2) << 1) | ((t.derived_vertex3.vertex.z > z2) << 2), z2);
return tris2;
}
#undef P1_OUT
#undef P2_OUT
#undef P3_OUT
-TriangleDerivedVertex4 TriangleDerivedVertex4::div_by_w() const {
+TriangleDerived TriangleDerived::div_by_w() const {
return {derived_vertex1.div_by_w(), derived_vertex2.div_by_w(), derived_vertex3.div_by_w()};
}
diff --git a/src/o3d/tri_deriv.h b/src/o3d/tri_deriv.h
index 41ed4dc..201539b 100644
--- a/src/o3d/tri_deriv.h
+++ b/src/o3d/tri_deriv.h
@@ -1,5 +1,5 @@
-#ifndef O3D_TRI_DERIV_VERTEX_H
-#define O3D_TRI_DERIV_VERTEX_H
+#ifndef O3D_TRI_VERTEX_H
+#define O3D_TRI_VERTEX_H
#include <vector>
#include "o3d/vertex.h"
@@ -7,18 +7,18 @@
namespace engine::o3d {
-class TriangleDerivedVertex4 {
+class TriangleDerived {
public:
- DerivedVertex4 derived_vertex1;
- DerivedVertex4 derived_vertex2;
- DerivedVertex4 derived_vertex3;
+ DerivedVertex derived_vertex1;
+ DerivedVertex derived_vertex2;
+ DerivedVertex derived_vertex3;
- TriangleDerivedVertex4(DerivedVertex4 derived_vertex1, DerivedVertex4 derived_vertex2, DerivedVertex4 derived_vertex3);
- std::vector<TriangleDerivedVertex4> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const;
- std::vector<TriangleDerivedVertex4> crop_z_out(float z1, float z2) const;
- TriangleDerivedVertex4 div_by_w() const;
+ TriangleDerived(DerivedVertex derived_vertex1, DerivedVertex derived_vertex2, DerivedVertex derived_vertex3);
+ std::vector<TriangleDerived> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const;
+ std::vector<TriangleDerived> crop_z_out(float z1, float z2) const;
+ TriangleDerived div_by_w() const;
};
}
-#endif // O3D_TRI_DERIV_VERTEX_H
+#endif // O3D_TRI_VERTEX_H
diff --git a/src/o3d/vertex.cpp b/src/o3d/vertex.cpp
index ec9c05f..5845e27 100644
--- a/src/o3d/vertex.cpp
+++ b/src/o3d/vertex.cpp
@@ -4,11 +4,6 @@
using namespace engine::o3d;
-Vertex3::Vertex3(engine::math::Vector3 point, VertexData data) : point{point}, data{data} {
-}
-
-Vertex4::Vertex4(engine::math::Vector4 point, VertexData data) : point{point}, data{data} {
-}
-
-Vertex4::Vertex4(Vertex3 vertex) : point{vertex.point}, data{vertex.data} {
+Vertex::Vertex(engine::math::Vector4 vertex, engine::math::Vector3 normal, VertexData data)
+ : vertex{vertex}, normal{normal}, data{data} {
}
diff --git a/src/o3d/vertex.h b/src/o3d/vertex.h
index b0dd195..1247fc8 100644
--- a/src/o3d/vertex.h
+++ b/src/o3d/vertex.h
@@ -6,21 +6,13 @@
namespace engine::o3d {
-class Vertex3 {
+class Vertex {
public:
- engine::math::Vector3 point;
+ engine::math::Vector4 vertex;
+ engine::math::Vector3 normal;
VertexData data;
- Vertex3(engine::math::Vector3 point, VertexData data);
-};
-
-class Vertex4 {
- public:
- engine::math::Vector4 point;
- VertexData data;
-
- Vertex4(engine::math::Vector4 point, VertexData data);
- Vertex4(Vertex3 vertex);
+ Vertex(engine::math::Vector4 vertex, engine::math::Vector3 normal, VertexData data);
};
}