diff options
Diffstat (limited to 'src/renderer.cpp')
-rw-r--r-- | src/renderer.cpp | 178 |
1 files changed, 78 insertions, 100 deletions
diff --git a/src/renderer.cpp b/src/renderer.cpp index 7a32807..1fa8799 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -6,8 +6,8 @@ #include "math/vector.h" #include "o3d/vertex.h" #include "o3d/deriv_vertex.h" -#include "o3d/tri_vertex.h" -#include "o3d/tri_deriv_vertex.h" +#include "o3d/tri.h" +#include "o3d/tri_deriv.h" #include "o3d/vertex_data.h" using namespace engine; @@ -34,127 +34,105 @@ void Renderer::clear() { fb->clear(); } -void Renderer::_draw_cropped_triangle(o3d::TriangleVertex4 root, o3d::TriangleDerivedVertex4 triangle) { - std::array<o3d::DerivedVertex4*, 3> sorted_vs = { &triangle.derived_vertex1, &triangle.derived_vertex2, &triangle.derived_vertex3 }; +enum TriangleSide { top, bottom }; -#define SWAP_IF_LT(X,Y) ({ \ - if (sorted_vs[X]->point.y < sorted_vs[Y]->point.y) { \ - auto temp = sorted_vs[X]; \ - sorted_vs[X] = sorted_vs[Y]; \ - sorted_vs[Y] = temp; \ - } \ - }) - SWAP_IF_LT(1, 0); - SWAP_IF_LT(2, 1); - SWAP_IF_LT(1, 0); -#undef SWAP_IF_LT +void Renderer::_draw_cropped_triangle(const o3d::Triangle& root, const o3d::TriangleDerived& triangle) { + std::array<const o3d::DerivedVertex*, 3> sorted_vs = { &triangle.derived_vertex1, &triangle.derived_vertex2, &triangle.derived_vertex3 }; + + { + const auto swap_if_lt = [&](auto x, auto y) { + if (sorted_vs[x]->vertex.y < sorted_vs[y]->vertex.y) { + auto temp = sorted_vs[x]; + sorted_vs[x] = sorted_vs[y]; + sorted_vs[y] = temp; + } + }; + + swap_if_lt(1, 0); + swap_if_lt(2, 1); + swap_if_lt(1, 0); + } auto middle_vl = *sorted_vs[1]; - const float fac = (sorted_vs[1]->point.y - sorted_vs[0]->point.y) / (sorted_vs[2]->point.y - sorted_vs[0]->point.y); - const float fac_b0 = (1.f - fac) / sorted_vs[0]->point.w / ((1.f - fac) / sorted_vs[0]->point.w + fac / sorted_vs[2]->point.w); - o3d::DerivedVertex4 middle_vr{ + const float fac = (sorted_vs[1]->vertex.y - sorted_vs[0]->vertex.y) / (sorted_vs[2]->vertex.y - sorted_vs[0]->vertex.y); + const float fac_b0 = (1.f - fac) / sorted_vs[0]->vertex.w / ((1.f - fac) / sorted_vs[0]->vertex.w + fac / sorted_vs[2]->vertex.w); + o3d::DerivedVertex middle_vr{ { - sorted_vs[0]->point.x + fac * (sorted_vs[2]->point.x - sorted_vs[0]->point.x), - sorted_vs[1]->point.y, - fac_b0 * sorted_vs[0]->point.z + (1.f - fac_b0) * sorted_vs[2]->point.z, - 1.f / (1.f / sorted_vs[0]->point.w + fac * (1.f / sorted_vs[2]->point.w - 1.f / sorted_vs[0]->point.w)) + sorted_vs[0]->vertex.x + fac * (sorted_vs[2]->vertex.x - sorted_vs[0]->vertex.x), + sorted_vs[1]->vertex.y, + fac_b0 * sorted_vs[0]->vertex.z + (1.f - fac_b0) * sorted_vs[2]->vertex.z, + 1.f / (1.f / sorted_vs[0]->vertex.w + fac * (1.f / sorted_vs[2]->vertex.w - 1.f / sorted_vs[0]->vertex.w)) }, fac_b0 * sorted_vs[0]->b0 + (1.f - fac_b0) * sorted_vs[2]->b0, fac_b0 * sorted_vs[0]->b1 + (1.f - fac_b0) * sorted_vs[2]->b1 }; - if (middle_vr.point.x < middle_vl.point.x) { + if (middle_vr.vertex.x < middle_vl.vertex.x) { auto temp = middle_vr; middle_vr = middle_vl; middle_vl = temp; } - // top triangle - { - if (sorted_vs[0]->point.y != sorted_vs[1]->point.y) { - int top_y = static_cast<int>(std::floor(sorted_vs[0]->point.y + 1.f)); - int bottom_y = static_cast<int>(std::ceil(sorted_vs[1]->point.y - 1.f)); - for (int y = top_y; y <= bottom_y; y++) { - float iy = static_cast<float>(y); - float s = (iy - sorted_vs[0]->point.y) / (sorted_vs[1]->point.y - sorted_vs[0]->point.y); - float sub_bb0 = 1.f - s; - float xl = sorted_vs[0]->point.x + s * (middle_vl.point.x - sorted_vs[0]->point.x); - float xr = sorted_vs[0]->point.x + s * (middle_vr.point.x - sorted_vs[0]->point.x); - int left_x = static_cast<int>(std::ceil(xl)); - int right_x = static_cast<int>(std::ceil(xr - 1.f)); - for (int x = left_x; x <= right_x; x++) { - float ix = static_cast<float>(x); - float t = (ix - xl) / (xr - xl); - float sub_bb1 = s * (1.f - t); - float b_fac = 1.f / (sub_bb0 / sorted_vs[0]->point.w + sub_bb1 / middle_vl.point.w + (1.f - sub_bb0 - sub_bb1) / middle_vr.point.w); - float sub_b0 = b_fac * sub_bb0 / sorted_vs[0]->point.w; - float sub_b1 = b_fac * sub_bb1 / middle_vl.point.w; - float b0 = sub_b0 * sorted_vs[0]->b0 + sub_b1 * middle_vl.b0 + (1.f - sub_b0 - sub_b1) * middle_vr.b0; - float b1 = sub_b0 * sorted_vs[0]->b1 + sub_b1 * middle_vl.b1 + (1.f - sub_b0 - sub_b1) * middle_vr.b1; - math::Vector3 loc{ - b0 * root.vertex1.point.x + b1 * root.vertex2.point.x + (1.f - b0 - b1) * root.vertex3.point.x, - b0 * root.vertex1.point.y + b1 * root.vertex2.point.y + (1.f - b0 - b1) * root.vertex3.point.y, - b0 * root.vertex1.point.z + b1 * root.vertex2.point.z + (1.f - b0 - b1) * root.vertex3.point.z - }; - if (loc.z < depth_buf[x + y * fb->width()]) { - depth_buf[x + y * fb->width()] = loc.z; - fb->draw_point(x, y, loc, o3d::VertexData::bilerp(root.vertex1.data, root.vertex2.data, root.vertex3.data, b0, b1)); - } - } - } + const auto _draw_cropped_triangle_side = [&]<TriangleSide side>() { + const int vertex_end_index = ([&]() { if constexpr (side == TriangleSide::top) return 0; else return 2; })(); + const o3d::DerivedVertex& vertex_end = *sorted_vs[vertex_end_index]; + if (vertex_end.vertex.y == sorted_vs[1]->vertex.y) + return; + int top_y; + int bottom_y; + if constexpr (side == TriangleSide::top) { + top_y = static_cast<int>(std::floor(vertex_end.vertex.y + 1.f)); + bottom_y = static_cast<int>(std::ceil(sorted_vs[1]->vertex.y - 1.f)); + } else { + bottom_y = static_cast<int>(std::floor(vertex_end.vertex.y)); + top_y = static_cast<int>(std::ceil(sorted_vs[1]->vertex.y)); } - } - - // bottom triangle - { - if (sorted_vs[1]->point.y != sorted_vs[2]->point.y) { - int bottom_y = static_cast<int>(std::floor(sorted_vs[2]->point.y)); - int top_y = static_cast<int>(std::ceil(sorted_vs[1]->point.y)); - for (int y = top_y; y <= bottom_y; y++) { - float iy = static_cast<float>(y); - float s = (iy - sorted_vs[2]->point.y) / (sorted_vs[1]->point.y - sorted_vs[2]->point.y); - float sub_bb0 = 1.f - s; - float xl = sorted_vs[2]->point.x + s * (middle_vl.point.x - sorted_vs[2]->point.x); - float xr = sorted_vs[2]->point.x + s * (middle_vr.point.x - sorted_vs[2]->point.x); - int left_x = static_cast<int>(std::ceil(xl)); - int right_x = static_cast<int>(std::ceil(xr - 1.f)); - for (int x = left_x; x <= right_x; x++) { - float ix = static_cast<float>(x); - float t = (ix - xl) / (xr - xl); - float sub_bb1 = s * (1.f - t); - float b_fac = 1.f / (sub_bb0 / sorted_vs[2]->point.w + sub_bb1 / middle_vl.point.w + (1.f - sub_bb0 - sub_bb1) / middle_vr.point.w); - float sub_b0 = b_fac * sub_bb0 / sorted_vs[2]->point.w; - float sub_b1 = b_fac * sub_bb1 / middle_vl.point.w; - float b0 = sub_b0 * sorted_vs[2]->b0 + sub_b1 * middle_vl.b0 + (1.f - sub_b0 - sub_b1) * middle_vr.b0; - float b1 = sub_b0 * sorted_vs[2]->b1 + sub_b1 * middle_vl.b1 + (1.f - sub_b0 - sub_b1) * middle_vr.b1; - math::Vector3 loc{ - b0 * root.vertex1.point.x + b1 * root.vertex2.point.x + (1.f - b0 - b1) * root.vertex3.point.x, - b0 * root.vertex1.point.y + b1 * root.vertex2.point.y + (1.f - b0 - b1) * root.vertex3.point.y, - b0 * root.vertex1.point.z + b1 * root.vertex2.point.z + (1.f - b0 - b1) * root.vertex3.point.z - }; - if (loc.z < depth_buf[x + y * fb->width()]) { - depth_buf[x + y * fb->width()] = loc.z; - fb->draw_point(x, y, loc, o3d::VertexData::bilerp(root.vertex1.data, root.vertex2.data, root.vertex3.data, b0, b1)); - } + for (int y = top_y; y <= bottom_y; y++) { + float iy = static_cast<float>(y); + float s = (iy - vertex_end.vertex.y) / (sorted_vs[1]->vertex.y - vertex_end.vertex.y); + float sub_bb0 = 1.f - s; + float xl = vertex_end.vertex.x + s * (middle_vl.vertex.x - vertex_end.vertex.x); + float xr = vertex_end.vertex.x + s * (middle_vr.vertex.x - vertex_end.vertex.x); + int left_x = static_cast<int>(std::ceil(xl)); + int right_x = static_cast<int>(std::ceil(xr - 1.f)); + for (int x = left_x; x <= right_x; x++) { + float ix = static_cast<float>(x); + float t = (ix - xl) / (xr - xl); + float sub_bb1 = s * (1.f - t); + float b_fac = 1.f / (sub_bb0 / vertex_end.vertex.w + sub_bb1 / middle_vl.vertex.w + (1.f - sub_bb0 - sub_bb1) / middle_vr.vertex.w); + float sub_b0 = b_fac * sub_bb0 / vertex_end.vertex.w; + float sub_b1 = b_fac * sub_bb1 / middle_vl.vertex.w; + float b0 = sub_b0 * vertex_end.b0 + sub_b1 * middle_vl.b0 + (1.f - sub_b0 - sub_b1) * middle_vr.b0; + float b1 = sub_b0 * vertex_end.b1 + sub_b1 * middle_vl.b1 + (1.f - sub_b0 - sub_b1) * middle_vr.b1; + math::Vector3 loc{ + b0 * root.vertex1.vertex.x + b1 * root.vertex2.vertex.x + (1.f - b0 - b1) * root.vertex3.vertex.x, + b0 * root.vertex1.vertex.y + b1 * root.vertex2.vertex.y + (1.f - b0 - b1) * root.vertex3.vertex.y, + b0 * root.vertex1.vertex.z + b1 * root.vertex2.vertex.z + (1.f - b0 - b1) * root.vertex3.vertex.z + }; + if (loc.z < depth_buf[x + y * fb->width()]) { + depth_buf[x + y * fb->width()] = loc.z; + fb->draw_point(x, y, loc, o3d::VertexData::bilerp(root.vertex1.data, root.vertex2.data, root.vertex3.data, b0, b1)); } } } - } + }; + _draw_cropped_triangle_side.operator()<TriangleSide::top>(); + _draw_cropped_triangle_side.operator()<TriangleSide::bottom>(); } -void Renderer::draw_triangle(o3d::TriangleVertex4 triangle) { +void Renderer::draw_triangle(o3d::Triangle triangle) { for (auto t1 : triangle.to_derived().crop_z_out(-1.f, 1.f)) { for (auto t2 : t1.div_by_w().perspective_crop_xy_out(-1.f, 1.f, -1.f, 1.f)) { - auto pp1 = t2.derived_vertex1.point.xy(); - auto pp2 = t2.derived_vertex2.point.xy(); - auto pp3 = t2.derived_vertex3.point.xy(); + auto pp1 = t2.derived_vertex1.vertex.xy(); + auto pp2 = t2.derived_vertex2.vertex.xy(); + auto pp3 = t2.derived_vertex3.vertex.xy(); if ((pp2 - pp1).det(pp3 - pp1) >= 0.f) continue; float fw_over_2 = static_cast<float>(fb->width()) / 2.f, fh_over_2 = static_cast<float>(fb->height()) / 2.f; - t2.derived_vertex1.point.x = (t2.derived_vertex1.point.x + 1.f) * fw_over_2 - .5f; - t2.derived_vertex1.point.y = (t2.derived_vertex1.point.y + 1.f) * fh_over_2 - .5f; - t2.derived_vertex2.point.x = (t2.derived_vertex2.point.x + 1.f) * fw_over_2 - .5f; - t2.derived_vertex2.point.y = (t2.derived_vertex2.point.y + 1.f) * fh_over_2 - .5f; - t2.derived_vertex3.point.x = (t2.derived_vertex3.point.x + 1.f) * fw_over_2 - .5f; - t2.derived_vertex3.point.y = (t2.derived_vertex3.point.y + 1.f) * fh_over_2 - .5f; + t2.derived_vertex1.vertex.x = (t2.derived_vertex1.vertex.x + 1.f) * fw_over_2 - .5f; + t2.derived_vertex1.vertex.y = (t2.derived_vertex1.vertex.y + 1.f) * fh_over_2 - .5f; + t2.derived_vertex2.vertex.x = (t2.derived_vertex2.vertex.x + 1.f) * fw_over_2 - .5f; + t2.derived_vertex2.vertex.y = (t2.derived_vertex2.vertex.y + 1.f) * fh_over_2 - .5f; + t2.derived_vertex3.vertex.x = (t2.derived_vertex3.vertex.x + 1.f) * fw_over_2 - .5f; + t2.derived_vertex3.vertex.y = (t2.derived_vertex3.vertex.y + 1.f) * fh_over_2 - .5f; _draw_cropped_triangle(triangle, t2); } } |