diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/Makefile.am | 3 | ||||
| -rw-r--r-- | src/math/utils.hpp | 16 | ||||
| -rw-r--r-- | src/math/vector.hpp | 205 | ||||
| -rw-r--r-- | src/o3d/deriv_vertex.hpp | 19 | ||||
| -rw-r--r-- | src/o3d/polygon.hpp | 158 | ||||
| -rw-r--r-- | src/o3d/tri.hpp | 4 | ||||
| -rw-r--r-- | src/o3d/tri_deriv.cpp | 313 | ||||
| -rw-r--r-- | src/o3d/tri_deriv.hpp | 15 | ||||
| -rw-r--r-- | src/renderer.cpp | 74 | ||||
| -rw-r--r-- | src/renderer.hpp | 2 |
10 files changed, 436 insertions, 373 deletions
diff --git a/src/Makefile.am b/src/Makefile.am index e8f98a1..f7741a6 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -22,7 +22,8 @@ engine_SOURCES = \ o3d/vertex.hpp \ o3d/deriv_vertex.hpp \ o3d/tri.hpp \ - o3d/tri_deriv.hpp o3d/tri_deriv.cpp \ + o3d/tri_deriv.hpp \ + o3d/polygon.hpp \ o3d/camera.hpp \ o3d/scene.hpp \ ctrl/keyboard.hpp \ diff --git a/src/math/utils.hpp b/src/math/utils.hpp index 5ec5959..5c8c62d 100644 --- a/src/math/utils.hpp +++ b/src/math/utils.hpp @@ -5,6 +5,14 @@ #include <utility> #include "math/vector.hpp" +namespace engine::math { + +struct Vector2; +struct Vector3; +struct Vector4; + +} + namespace engine::math::utils { template<size_t size> struct Vector; @@ -19,6 +27,14 @@ constexpr Vector<vector_size>::type array_to_vec(const std::array<float, vector_ }(std::make_index_sequence<vector_size>()); } +constexpr float lerp(float a, float b, float t) { + return a + t * (b - a); +} + +constexpr float map(float x, float from1, float from2, float to1, float to2) { + return to1 + (x - from1) * (to2 - to1) / (from2 - from1); +} + } #endif // MATH_UTILS_HPP diff --git a/src/math/vector.hpp b/src/math/vector.hpp index 471f30d..def469b 100644 --- a/src/math/vector.hpp +++ b/src/math/vector.hpp @@ -5,7 +5,122 @@ namespace engine::math { +namespace vector_coords { + +enum class VectorCoord { x, y, z, w }; + +template<VectorCoord id1, VectorCoord id2> +struct transpose { template<VectorCoord input> static constexpr VectorCoord id(); }; + +template<> struct transpose<VectorCoord::x, VectorCoord::x> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::x, VectorCoord::y> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::x, VectorCoord::z> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::x, VectorCoord::w> { template<VectorCoord input> static constexpr VectorCoord id(); }; + +template<> struct transpose<VectorCoord::y, VectorCoord::x> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::y, VectorCoord::y> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::y, VectorCoord::z> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::y, VectorCoord::w> { template<VectorCoord input> static constexpr VectorCoord id(); }; + +template<> struct transpose<VectorCoord::z, VectorCoord::x> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::z, VectorCoord::y> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::z, VectorCoord::z> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::z, VectorCoord::w> { template<VectorCoord input> static constexpr VectorCoord id(); }; + +template<> struct transpose<VectorCoord::w, VectorCoord::x> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::w, VectorCoord::y> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::w, VectorCoord::z> { template<VectorCoord input> static constexpr VectorCoord id(); }; +template<> struct transpose<VectorCoord::w, VectorCoord::w> { template<VectorCoord input> static constexpr VectorCoord id(); }; + +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::x>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::x>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::x>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::x>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::y>::id<VectorCoord::x>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::y>::id<VectorCoord::y>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::y>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::y>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::z>::id<VectorCoord::x>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::z>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::z>::id<VectorCoord::z>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::z>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::w>::id<VectorCoord::x>() { return VectorCoord::w; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::w>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::w>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::x, VectorCoord::w>::id<VectorCoord::w>() { return VectorCoord::x; } + +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::x>::id<VectorCoord::x>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::x>::id<VectorCoord::y>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::x>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::x>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::y>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::y>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::y>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::y>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::z>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::z>::id<VectorCoord::y>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::z>::id<VectorCoord::z>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::z>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::w>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::w>::id<VectorCoord::y>() { return VectorCoord::w; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::w>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::y, VectorCoord::w>::id<VectorCoord::w>() { return VectorCoord::y; } + +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::x>::id<VectorCoord::x>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::x>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::x>::id<VectorCoord::z>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::x>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::y>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::y>::id<VectorCoord::y>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::y>::id<VectorCoord::z>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::y>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::z>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::z>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::z>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::z>::id<VectorCoord::w>() { return VectorCoord::w; } + +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::w>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::w>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::w>::id<VectorCoord::z>() { return VectorCoord::w; } +template<> constexpr VectorCoord transpose<VectorCoord::z, VectorCoord::w>::id<VectorCoord::w>() { return VectorCoord::z; } + +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::x>::id<VectorCoord::x>() { return VectorCoord::w; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::x>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::x>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::x>::id<VectorCoord::w>() { return VectorCoord::x; } + +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::y>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::y>::id<VectorCoord::y>() { return VectorCoord::w; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::y>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::y>::id<VectorCoord::w>() { return VectorCoord::y; } + +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::z>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::z>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::z>::id<VectorCoord::z>() { return VectorCoord::w; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::z>::id<VectorCoord::w>() { return VectorCoord::z; } + +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::w>::id<VectorCoord::x>() { return VectorCoord::x; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::w>::id<VectorCoord::y>() { return VectorCoord::y; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::w>::id<VectorCoord::z>() { return VectorCoord::z; } +template<> constexpr VectorCoord transpose<VectorCoord::w, VectorCoord::w>::id<VectorCoord::w>() { return VectorCoord::w; } + +} + struct Vector2; +struct Vector3; +struct Vector4; + +template<typename T> +concept VectorTypeConcept = std::is_same_v<T, Vector2> || std::is_same_v<T, Vector3> || std::is_same_v<T, Vector4>; + constexpr Vector2 operator*(float n, const Vector2& other); constexpr Vector2 operator/(const Vector2& other, float n); @@ -18,6 +133,25 @@ struct Vector2 { float x, y; + constexpr Vector2() {} + constexpr Vector2(float x, float y) : x { x }, y { y } {} + + template<vector_coords::VectorCoord id> + constexpr float& v() & + requires (id == vector_coords::VectorCoord::x || id == vector_coords::VectorCoord::y) + { + if constexpr (id == vector_coords::VectorCoord::x) return x; + else return y; + } + + template<vector_coords::VectorCoord id> + constexpr const float& v() const & + requires (id == vector_coords::VectorCoord::x || id == vector_coords::VectorCoord::y) + { + if constexpr (id == vector_coords::VectorCoord::x) return x; + else return y; + } + constexpr bool operator==(const Vector2& other) const & { return x == other.x && y == other.y; } @@ -59,6 +193,13 @@ struct Vector2 { constexpr Vector2 mul_term(const Vector2& other) const & { return { x * other.x, y * other.y }; } + + constexpr Vector2 map(const Vector2& from1, const Vector2& from2, const Vector2& to1, const Vector2& to2) { + return { + to1.x + (x - from1.x) * (to2.x - to1.x) / (from2.x - from1.x), + to1.y + (y - from1.y) * (to2.y - to1.y) / (from2.y - from1.y), + }; + } }; constexpr Vector2 operator*(float n, const Vector2& other) { @@ -81,7 +222,6 @@ constexpr Vector2 operator-(const Vector2& other, float n) { return { other.x - n, other.y - n }; } -struct Vector3; constexpr Vector3 operator*(float n, const Vector3& other); constexpr Vector3 operator/(const Vector3& other, float n); @@ -94,6 +234,28 @@ struct Vector3 { float x, y, z; + constexpr Vector3() {} + constexpr Vector3(float x, float y, float z) : x { x }, y { y }, z { z } {} + constexpr Vector3(const Vector2& v, float z) : x { v.x }, y { v.y }, z { z } {} + + template<vector_coords::VectorCoord id> + constexpr float& v() & + requires (id == vector_coords::VectorCoord::x || id == vector_coords::VectorCoord::y || id == vector_coords::VectorCoord::z) + { + if constexpr (id == vector_coords::VectorCoord::x) return x; + else if constexpr (id == vector_coords::VectorCoord::y) return y; + else return z; + } + + template<vector_coords::VectorCoord id> + constexpr const float& v() const & + requires (id == vector_coords::VectorCoord::x || id == vector_coords::VectorCoord::y || id == vector_coords::VectorCoord::z) + { + if constexpr (id == vector_coords::VectorCoord::x) return x; + else if constexpr (id == vector_coords::VectorCoord::y) return y; + else return z; + } + constexpr bool operator==(const Vector3& other) const & { return x == other.x && y == other.y && z == other.z; } @@ -125,6 +287,10 @@ struct Vector3 { return *this; } + constexpr Vector2 xy() const & { + return { x, y }; + } + constexpr Vector3 round() { return { std::round(x), std::round(y), std::round(z) }; } @@ -152,6 +318,14 @@ struct Vector3 { constexpr Vector3 normalize() const & { return *this / length(); } + + constexpr Vector3 map(const Vector3& from1, const Vector3& from2, const Vector3& to1, const Vector3& to2) { + return { + to1.x + (x - from1.x) * (to2.x - to1.x) / (from2.x - from1.x), + to1.y + (y - from1.y) * (to2.y - to1.y) / (from2.y - from1.y), + to1.z + (z - from1.z) * (to2.z - to1.z) / (from2.z - from1.z), + }; + } }; constexpr Vector3 operator*(float n, const Vector3& other) { @@ -175,6 +349,22 @@ struct Vector4 { float x, y, z, w; + template<vector_coords::VectorCoord id> + constexpr float& v() & { + if constexpr (id == vector_coords::VectorCoord::x) return x; + else if constexpr (id == vector_coords::VectorCoord::y) return y; + else if constexpr (id == vector_coords::VectorCoord::z) return z; + else return w; + } + + template<vector_coords::VectorCoord id> + constexpr const float& v() const & { + if constexpr (id == vector_coords::VectorCoord::x) return x; + else if constexpr (id == vector_coords::VectorCoord::y) return y; + else if constexpr (id == vector_coords::VectorCoord::z) return z; + else return w; + } + constexpr Vector4() {} constexpr Vector4(float x, float y, float z, float w) : x{x}, y{y}, z{z}, w{w} {} constexpr Vector4(const Vector2& v, float z, float w) : x{v.x}, y{v.y}, z{z}, w{w} {} @@ -216,8 +406,17 @@ struct Vector4 { return { x, y, z }; } - constexpr Vector4 div_by_w() const & { - return {x / w, y / w, z / w, w}; + constexpr Vector3 div_by_w() const & { + return { x / w, y / w, w }; + } + + constexpr Vector4 map(const Vector4& from1, const Vector4& from2, const Vector4& to1, const Vector4& to2) { + return { + to1.x + (x - from1.x) * (to2.x - to1.x) / (from2.x - from1.x), + to1.y + (y - from1.y) * (to2.y - to1.y) / (from2.y - from1.y), + to1.z + (z - from1.z) * (to2.z - to1.z) / (from2.z - from1.z), + to1.w + (w - from1.w) * (to2.w - to1.w) / (from2.w - from1.w), + }; } }; diff --git a/src/o3d/deriv_vertex.hpp b/src/o3d/deriv_vertex.hpp index 5e8dc22..48e5912 100644 --- a/src/o3d/deriv_vertex.hpp +++ b/src/o3d/deriv_vertex.hpp @@ -5,12 +5,27 @@ namespace engine::o3d { +template<engine::math::VectorTypeConcept VectorType> struct DerivedVertex { + VectorType vertex; + float b0, b1; + + constexpr DerivedVertex() {} + + constexpr DerivedVertex(const VectorType& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {} +}; + +template<> +struct DerivedVertex<engine::math::Vector4> { engine::math::Vector4 vertex; float b0, b1; - constexpr DerivedVertex div_by_w() const & { - return {vertex.div_by_w(), b0, b1}; + constexpr DerivedVertex() {} + + constexpr DerivedVertex(const engine::math::Vector4& vertex, float b0, float b1) : vertex { vertex }, b0 { b0 }, b1 { b1 } {} + + constexpr DerivedVertex<engine::math::Vector3> div_by_w() const & { + return { vertex.div_by_w(), b0, b1 }; } }; diff --git a/src/o3d/polygon.hpp b/src/o3d/polygon.hpp new file mode 100644 index 0000000..5ede910 --- /dev/null +++ b/src/o3d/polygon.hpp @@ -0,0 +1,158 @@ +#ifndef O3D_POLYGON_HPP +#define O3D_POLYGON_HPP + +#include <cstddef> +#include <array> +#include <type_traits> +#include <tuple> +#include "math/vector.hpp" +#include "math/utils.hpp" +#include "o3d/deriv_vertex.hpp" +#include "o3d/tri_deriv.hpp" + +namespace engine::o3d::polygon { + +template<typename T> +concept PolygonVectorTypeConcept = engine::math::VectorTypeConcept<T> && (std::is_same_v<T, engine::math::Vector3> || std::is_same_v<T, engine::math::Vector4>); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count> struct Polygon; + +template<engine::math::VectorTypeConcept VectorType> +constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq> +constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon); + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count> +struct Polygon { + std::size_t points_count; + std::array<engine::o3d::DerivedVertex<VectorType>, max_points_count> points; + + constexpr Polygon() : points_count { 0 } {} + constexpr Polygon(std::size_t points_count, std::array<engine::o3d::DerivedVertex<VectorType>, max_points_count> points) + : points_count { points_count }, points { points } {} + + constexpr Polygon<VectorType, max_points_count + 2> clip_z(float z1, float z2) const & { + return + clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::z, false>(z2, + clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::z, true >(z1, + *this)); + } + + constexpr Polygon<VectorType, max_points_count + 4> clip_xy(float x1, float y1, float x2, float y2) const & { + return + clip_aligned<VectorType, max_points_count + 3, engine::math::vector_coords::VectorCoord::y, false>(y2, + clip_aligned<VectorType, max_points_count + 2, engine::math::vector_coords::VectorCoord::x, false>(x2, + clip_aligned<VectorType, max_points_count + 1, engine::math::vector_coords::VectorCoord::y, true >(y1, + clip_aligned<VectorType, max_points_count + 0, engine::math::vector_coords::VectorCoord::x, true >(x1, + *this)))); + } + + constexpr Polygon<VectorType, max_points_count> map_xy( + const engine::math::Vector2& from1, const engine::math::Vector2& from2, + const engine::math::Vector2& to1, const engine::math::Vector2& to2) const & { + Polygon<VectorType, max_points_count> polygon; + polygon.points_count = points_count; + for (std::size_t i = 0; i < points_count; i++) { + auto& p = polygon.points[i]; + if constexpr (std::is_same_v<VectorType, engine::math::Vector3>) { + p.vertex = { + points[i].vertex.xy().map(from1, from2, to1, to2), + points[i].vertex.z, + }; + } else { + p.vertex = { + points[i].vertex.xy().map(from1, from2, to1, to2), + points[i].vertex.z, + points[i].vertex.w, + }; + } + p.b0 = points[i].b0; + p.b1 = points[i].b1; + } + return polygon; + } + + constexpr std::tuple<std::size_t, std::array<engine::o3d::TriangleDerived<engine::math::Vector3>, max_points_count - 2>> to_triangles() const & + requires (max_points_count >= 3) + { + std::array<engine::o3d::TriangleDerived<VectorType>, max_points_count - 2> triangles; + if (points_count < 3) return { 0, triangles }; + for (std::size_t i = 0; i < points_count - 2; i++) + triangles[i] = { points[0], points[i + 1], points[i + 2] }; + return { points_count - 2, triangles }; + } + + constexpr std::tuple<std::size_t, std::array<engine::o3d::TriangleDerived<engine::math::Vector3>, 0>> to_triangles() const & { + return { 0, {} }; + } +}; + +template<engine::math::VectorTypeConcept VectorType> +constexpr Polygon<VectorType, 3> from_triangle_derived(const engine::o3d::TriangleDerived<VectorType>& triangle_derived) { + return { 3, { triangle_derived.derived_vertex1, triangle_derived.derived_vertex2, triangle_derived.derived_vertex3 } }; +} + +template<PolygonVectorTypeConcept VectorType, std::size_t max_points_count, engine::math::vector_coords::VectorCoord coord_id, bool keep_geq> +constexpr Polygon<VectorType, max_points_count + 1> clip_aligned(float boundary, const Polygon<VectorType, max_points_count>& polygon) +{ + using transposition = engine::math::vector_coords::transpose<engine::math::vector_coords::VectorCoord::x, coord_id>; + constexpr auto y_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::y>(); + constexpr auto z_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::z>(); + constexpr auto is_in = [](const engine::o3d::DerivedVertex<VectorType>& p, float boundary) constexpr { + if constexpr (keep_geq) return p.vertex.template v<coord_id>() >= boundary; + else return p.vertex.template v<coord_id>() <= boundary; + }; + Polygon<VectorType, max_points_count + 1> new_polygon; + for (size_t i = 0; i < polygon.points_count; i++) { + const auto& prev = polygon.points[(i + polygon.points_count - 1) % polygon.points_count]; + const auto& cur = polygon.points[i]; + if (is_in(prev, boundary) != is_in(cur, boundary)) { + float fac = (boundary - prev.vertex.template v<coord_id>()) / (cur.vertex.template v<coord_id>() - prev.vertex.template v<coord_id>()); + auto& new_point = new_polygon.points[new_polygon.points_count++]; + new_point.vertex.template v<coord_id>() = boundary; + new_point.vertex.template v<y_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<y_coord_id>(), cur.vertex.template v<y_coord_id>(), fac); + if constexpr (std::is_same_v<VectorType, engine::math::Vector3>) { + // called new_w because it represents w, but because we only need x, y and w, we use + // Vector3, and therefore the vector coordinate's name is z + float new_w = 1.f / ((1.f - fac) / prev.vertex.z + fac / cur.vertex.z); + new_point.vertex.template v<z_coord_id>() = new_w; + new_point.b0 = new_w * engine::math::utils::lerp(prev.b0 / prev.vertex.z, cur.b0 / cur.vertex.z, fac); + new_point.b1 = new_w * engine::math::utils::lerp(prev.b1 / prev.vertex.z, cur.b1 / cur.vertex.z, fac); + } else { // Vector4 + constexpr auto w_coord_id = transposition::template id<engine::math::vector_coords::VectorCoord::w>(); + new_point.vertex.template v<z_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<z_coord_id>(), cur.vertex.template v<z_coord_id>(), fac); + new_point.vertex.template v<w_coord_id>() = engine::math::utils::lerp(prev.vertex.template v<w_coord_id>(), cur.vertex.template v<w_coord_id>(), fac); + new_point.b0 = engine::math::utils::lerp(prev.b0, cur.b0, fac); + new_point.b1 = engine::math::utils::lerp(prev.b1, cur.b1, fac); + } + } + if (is_in(cur, boundary)) + new_polygon.points[new_polygon.points_count++] = cur; + } + return new_polygon; +} + +template<std::size_t max_points_count> +constexpr Polygon<engine::math::Vector3, max_points_count> div_by_w(const Polygon<engine::math::Vector4, max_points_count>& polygon) { + Polygon<engine::math::Vector3, max_points_count> new_polygon; + new_polygon.points_count = polygon.points_count; + for (std::size_t i = 0; i < polygon.points_count; i++) + new_polygon.points[i] = polygon.points[i].div_by_w(); + return new_polygon; +} + +template<std::size_t max_points_count> +constexpr float signed_area_xy(const Polygon<engine::math::Vector3, max_points_count>& polygon) { + float res = 0.f; + if (polygon.points_count > 0) { + for (std::size_t i = 0; i < polygon.points_count - 1; i++) + res += polygon.points[i].vertex.xy().det(polygon.points[i + 1].vertex.xy()); + res += polygon.points[polygon.points_count - 1].vertex.xy().det(polygon.points[0].vertex.xy()); + } + return .5f * res; +} + +} + +#endif // O3D_POLYGON_HPP diff --git a/src/o3d/tri.hpp b/src/o3d/tri.hpp index 712c135..56ff1dd 100644 --- a/src/o3d/tri.hpp +++ b/src/o3d/tri.hpp @@ -12,8 +12,8 @@ struct Triangle { Vertex vertex2; Vertex vertex3; - constexpr TriangleDerived to_derived() const & { - return {{vertex1.vertex, 1.f, 0.f}, {vertex2.vertex, 0.f, 1.f}, {vertex3.vertex, 0.f, 0.f}}; + constexpr TriangleDerived<engine::math::Vector4> to_derived() const & { + return { { vertex1.vertex, 1.f, 0.f }, { vertex2.vertex, 0.f, 1.f }, { vertex3.vertex, 0.f, 0.f } }; } }; diff --git a/src/o3d/tri_deriv.cpp b/src/o3d/tri_deriv.cpp deleted file mode 100644 index 79e3fb4..0000000 --- a/src/o3d/tri_deriv.cpp +++ /dev/null @@ -1,313 +0,0 @@ -#include "o3d/tri_deriv.hpp" -#include <vector> -#include "math/vector.hpp" -#include "o3d/deriv_vertex.hpp" - -using namespace engine::o3d; - -#define P1_OUT 1 -#define P2_OUT 2 -#define P3_OUT 4 -static void _perspective_crop_x(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float x) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - DerivedVertex* q1; - DerivedVertex* q2; - DerivedVertex* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.derived_vertex1; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.derived_vertex2; - q2 = &t.derived_vertex1; - q3 = &t.derived_vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.derived_vertex3; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex1; - break; - } - engine::math::Vector4 dq2 = q1->vertex - q2->vertex; - float fac2 = (x - q2->vertex.x) / dq2.x; - float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w); - float fac2_b = r2w * fac2 / q1->vertex.w; - DerivedVertex r2{ - { - x, - q2->vertex.y + fac2 * dq2.y, - (fac2_b * q1->vertex.w * q1->vertex.z + (1.f - fac2_b) * q2->vertex.w * q2->vertex.z) / r2w, - r2w - }, - fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, - fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 - }; - engine::math::Vector4 dq3 = q1->vertex - q3->vertex; - float fac3 = (x - q3->vertex.x) / dq3.x; - float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w); - float fac3_b = r3w * fac3 / q1->vertex.w; - DerivedVertex r3{ - { - x, - q3->vertex.y + fac3 * dq3.y, - (fac3_b * q1->vertex.w * q1->vertex.z + (1.f - fac3_b) * q3->vertex.w * q3->vertex.z) / r3w, - r3w - }, - fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, - fac3_b * q1->b1 + (1.f - fac3_b) * q3->b1 - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -static void _perspective_crop_y(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float y) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - DerivedVertex* q1; - DerivedVertex* q2; - DerivedVertex* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.derived_vertex1; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.derived_vertex2; - q2 = &t.derived_vertex1; - q3 = &t.derived_vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.derived_vertex3; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex1; - break; - } - engine::math::Vector4 dq2 = q1->vertex - q2->vertex; - float fac2 = (y - q2->vertex.y) / dq2.y; - float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w); - float fac2_b = r2w * fac2 / q1->vertex.w; - DerivedVertex r2{ - { - q2->vertex.x + fac2 * dq2.x, - y, - (fac2_b * q1->vertex.w * q1->vertex.z + (1.f - fac2_b) * q2->vertex.w * q2->vertex.z) / r2w, - r2w - }, - fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, - fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 - }; - engine::math::Vector4 dq3 = q1->vertex - q3->vertex; - float fac3 = (y - q3->vertex.y) / dq3.y; - float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w); - float fac3_b = r3w * fac3 / q1->vertex.w; - DerivedVertex r3{ - { - q3->vertex.x + fac3 * dq3.x, - y, - (fac3_b * q1->vertex.w * q1->vertex.z + (1.f - fac3_b) * q3->vertex.w * q3->vertex.z) / r3w, - r3w - }, - fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, - fac3_b * q1->b1 + (1.f - fac3_b) * q3->b1 - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleDerived> TriangleDerived::perspective_crop_xy_out(float x1, float x2, float y1, float y2) const { - std::vector<TriangleDerived> tris_final; - std::vector<TriangleDerived> tris1; - _perspective_crop_x(tris1, *this, (derived_vertex1.vertex.x < x1) | ((derived_vertex2.vertex.x < x1) << 1) | ((derived_vertex3.vertex.x < x1) << 2), x1); - for (auto t1 : tris1) { - std::vector<TriangleDerived> tris2; - _perspective_crop_x(tris2, t1, (t1.derived_vertex1.vertex.x > x2) | ((t1.derived_vertex2.vertex.x > x2) << 1) | ((t1.derived_vertex3.vertex.x > x2) << 2), x2); - for (auto t2 : tris2) { - std::vector<TriangleDerived> tris3; - _perspective_crop_y(tris3, t2, (t2.derived_vertex1.vertex.y < y1) | ((t2.derived_vertex2.vertex.y < y1) << 1) | ((t2.derived_vertex3.vertex.y < y1) << 2), y1); - for (auto t3 : tris3) - _perspective_crop_y(tris_final, t3, (t3.derived_vertex1.vertex.y > y2) | ((t3.derived_vertex2.vertex.y > y2) << 1) | ((t3.derived_vertex3.vertex.y > y2) << 2), y2); - } - } - return tris_final; -} - -static void _crop_z(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float z) { - switch (n) { - case 0: - tris.push_back(t); - break; - case P1_OUT: - case P2_OUT: - case P3_OUT: - case P2_OUT | P3_OUT: - case P1_OUT | P3_OUT: - case P1_OUT | P2_OUT: - { - DerivedVertex* q1; - DerivedVertex* q2; - DerivedVertex* q3; - switch (n) { - case P1_OUT: - case P2_OUT | P3_OUT: - q1 = &t.derived_vertex1; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex3; - break; - case P2_OUT: - case P1_OUT | P3_OUT: - q1 = &t.derived_vertex2; - q2 = &t.derived_vertex1; - q3 = &t.derived_vertex3; - break; - case P3_OUT: - case P1_OUT | P2_OUT: - q1 = &t.derived_vertex3; - q2 = &t.derived_vertex2; - q3 = &t.derived_vertex1; - break; - } - engine::math::Vector4 dq2 = q1->vertex - q2->vertex; - float fac2 = (z - q2->vertex.z) / dq2.z; - DerivedVertex r2{ - { - q2->vertex.x + fac2 * dq2.x, - q2->vertex.y + fac2 * dq2.y, - z, - q2->vertex.w + fac2 * dq2.w - }, - fac2 * q1->b0 + (1.f - fac2) * q2->b0, - fac2 * q1->b1 + (1.f - fac2) * q2->b1 - }; - engine::math::Vector4 dq3 = q1->vertex - q3->vertex; - float fac3 = (z - q3->vertex.z) / dq3.z; - DerivedVertex r3{ - { - q3->vertex.x + fac3 * dq3.x, - q3->vertex.y + fac3 * dq3.y, - z, - q3->vertex.w + fac3 * dq3.w - }, - fac3 * q1->b0 + (1.f - fac3) * q3->b0, - fac3 * q1->b1 + (1.f - fac3) * q3->b1 - }; - switch (n) { - case P1_OUT: - tris.push_back({r3, *q2, *q3}); - tris.push_back({r3, r2, *q2}); - break; - case P2_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P3_OUT: - tris.push_back({r2, *q3, *q2}); - tris.push_back({r2, r3, *q3}); - break; - case P2_OUT | P3_OUT: - tris.push_back({*q1, r2, r3}); - break; - case P1_OUT | P3_OUT: - tris.push_back({*q1, r3, r2}); - break; - case P1_OUT | P2_OUT: - tris.push_back({*q1, r3, r2}); - break; - } - } - break; - case P1_OUT | P2_OUT | P3_OUT: - break; - } -} - -std::vector<TriangleDerived> TriangleDerived::crop_z_out(float z1, float z2) const { - std::vector<TriangleDerived> tris; - _crop_z(tris, *this, (derived_vertex1.vertex.z < z1) | ((derived_vertex2.vertex.z < z1) << 1) | ((derived_vertex3.vertex.z < z1) << 2), z1); - std::vector<TriangleDerived> tris2; - for (auto t : tris) - _crop_z(tris2, t, (t.derived_vertex1.vertex.z > z2) | ((t.derived_vertex2.vertex.z > z2) << 1) | ((t.derived_vertex3.vertex.z > z2) << 2), z2); - return tris2; -} -#undef P1_OUT -#undef P2_OUT -#undef P3_OUT diff --git a/src/o3d/tri_deriv.hpp b/src/o3d/tri_deriv.hpp index 65713ed..64369fc 100644 --- a/src/o3d/tri_deriv.hpp +++ b/src/o3d/tri_deriv.hpp @@ -1,23 +1,16 @@ #ifndef O3D_TRI_VERTEX_HPP #define O3D_TRI_VERTEX_HPP -#include <vector> #include "o3d/vertex.hpp" #include "o3d/deriv_vertex.hpp" namespace engine::o3d { +template<engine::math::VectorTypeConcept VectorType> struct TriangleDerived { - DerivedVertex derived_vertex1; - DerivedVertex derived_vertex2; - DerivedVertex derived_vertex3; - - std::vector<TriangleDerived> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const; - std::vector<TriangleDerived> crop_z_out(float z1, float z2) const; - - constexpr TriangleDerived div_by_w() const & { - return {derived_vertex1.div_by_w(), derived_vertex2.div_by_w(), derived_vertex3.div_by_w()}; - } + DerivedVertex<VectorType> derived_vertex1; + DerivedVertex<VectorType> derived_vertex2; + DerivedVertex<VectorType> derived_vertex3; }; } diff --git a/src/renderer.cpp b/src/renderer.cpp index cf97af8..35e3ab3 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -1,9 +1,12 @@ #include "renderer.hpp" +#include <cstddef> #include <memory> #include <array> +#include <tuple> #include "math/vector.hpp" #include "o3d/tri.hpp" #include "o3d/tri_deriv.hpp" +#include "o3d/polygon.hpp" #include "fb/chfb.hpp" #include "fb/pixfb.hpp" @@ -36,31 +39,26 @@ void Renderer<FrameBuffer>::clear() { fb.clear(); } -enum TriangleSide { top, bottom }; +enum class TriangleSide { top, bottom }; template<typename FrameBuffer> void Renderer<FrameBuffer>::draw_triangle(const Triangle& triangle) { - Vector2 fdim_over_2 = Vector2{static_cast<float>(fb.width()), static_cast<float>(fb.height())} / 2.f; - for (const auto& t1 : triangle.to_derived().crop_z_out(0.f, 1.f)) { - for (auto t2 : t1.div_by_w().perspective_crop_xy_out(-1.f, 1.f, -1.f, 1.f)) { - auto& v1 = t2.derived_vertex1.vertex; - auto& v2 = t2.derived_vertex2.vertex; - auto& v3 = t2.derived_vertex3.vertex; - auto pp1 = v1.xy(); - auto pp2 = v2.xy(); - auto pp3 = v3.xy(); - if ((pp2 - pp1).det(pp3 - pp1) >= 0.f) continue; - v1 = Vector4{(pp1 + 1.f).mul_term(fdim_over_2) - .5f, v1.z, v1.w}; - v2 = Vector4{(pp2 + 1.f).mul_term(fdim_over_2) - .5f, v2.z, v2.w}; - v3 = Vector4{(pp3 + 1.f).mul_term(fdim_over_2) - .5f, v3.z, v3.w}; - _draw_cropped_triangle(triangle, t2); - } - } + const auto& polygon = engine::o3d::polygon::div_by_w(engine::o3d::polygon::from_triangle_derived(triangle.to_derived()).clip_z(0.f, 1.f)); + if (engine::o3d::polygon::signed_area_xy(polygon) >= 0) return; + const auto& [final_triangles_count, final_triangles] + = polygon.clip_xy(-1.f, -1.f, 1.f, 1.f) + .map_xy({ -1.f, -1.f }, { 1.f, 1.f }, { -.5f, -.5f }, { static_cast<float>(fb.width()) - .5f, static_cast<float>(fb.height()) - .5f }) + .to_triangles(); + for (std::size_t i = 0; i < final_triangles_count; i++) + _draw_cropped_triangle(triangle, final_triangles[i]); } +// TODO: the renaming of w to z or the inverse is very confusing. The reason why it happens is +// because we use Vector3 to store x, y and w, which therefore gets renamed to w. We should find +// another way of doing this template<typename FrameBuffer> -void Renderer<FrameBuffer>::_draw_cropped_triangle(const Triangle& root, const TriangleDerived& triangle) { - std::array<const DerivedVertex*, 3> sorted_vs = { &triangle.derived_vertex1, &triangle.derived_vertex2, &triangle.derived_vertex3 }; +void Renderer<FrameBuffer>::_draw_cropped_triangle(const Triangle& root, const TriangleDerived<Vector3>& triangle) { + std::array<const DerivedVertex<Vector3>*, 3> sorted_vs = { &triangle.derived_vertex1, &triangle.derived_vertex2, &triangle.derived_vertex3 }; { const auto swap_if_gt = [&](auto x, auto y) { @@ -78,13 +76,12 @@ void Renderer<FrameBuffer>::_draw_cropped_triangle(const Triangle& root, const T auto middle_vl = *sorted_vs[1]; const float fac = (sorted_vs[1]->vertex.y - sorted_vs[0]->vertex.y) / (sorted_vs[2]->vertex.y - sorted_vs[0]->vertex.y); - const float middle_vr_vertex_w = 1.f / (1.f / sorted_vs[0]->vertex.w + fac * (1.f / sorted_vs[2]->vertex.w - 1.f / sorted_vs[0]->vertex.w)); - const float fac_b0 = middle_vr_vertex_w * (1.f - fac) / sorted_vs[0]->vertex.w; - DerivedVertex middle_vr{ + const float middle_vr_vertex_w = 1.f / (1.f / sorted_vs[0]->vertex.z + fac * (1.f / sorted_vs[2]->vertex.z - 1.f / sorted_vs[0]->vertex.z)); + const float fac_b0 = middle_vr_vertex_w * (1.f - fac) / sorted_vs[0]->vertex.z; + DerivedVertex<Vector3> middle_vr { { sorted_vs[0]->vertex.x + fac * (sorted_vs[2]->vertex.x - sorted_vs[0]->vertex.x), sorted_vs[1]->vertex.y, - (fac_b0 * sorted_vs[0]->vertex.w * sorted_vs[0]->vertex.z + (1.f - fac_b0) * sorted_vs[2]->vertex.w * sorted_vs[2]->vertex.z) / middle_vr_vertex_w, middle_vr_vertex_w }, fac_b0 * sorted_vs[0]->b0 + (1.f - fac_b0) * sorted_vs[2]->b0, @@ -98,7 +95,7 @@ void Renderer<FrameBuffer>::_draw_cropped_triangle(const Triangle& root, const T const auto _draw_cropped_triangle_side = [&]<TriangleSide side>() { const int vertex_end_index = ([&]() { if constexpr (side == TriangleSide::top) return 0; else return 2; })(); - const DerivedVertex& vertex_end = *sorted_vs[vertex_end_index]; + const DerivedVertex<Vector3>& vertex_end = *sorted_vs[vertex_end_index]; if (vertex_end.vertex.y == sorted_vs[1]->vertex.y) return; int top_y; @@ -124,26 +121,23 @@ void Renderer<FrameBuffer>::_draw_cropped_triangle(const Triangle& root, const T float projected_relative_b1 = s * (1.f - t); float point_w = 1.f / ( - projected_relative_b0 / vertex_end.vertex.w - + projected_relative_b1 / middle_vl.vertex.w - + (1.f - projected_relative_b0 - projected_relative_b1) / middle_vr.vertex.w + projected_relative_b0 / vertex_end.vertex.z + + projected_relative_b1 / middle_vl.vertex.z + + (1.f - projected_relative_b0 - projected_relative_b1) / middle_vr.vertex.z ); - float relative_b0 = point_w * projected_relative_b0 / vertex_end.vertex.w; - float relative_b1 = point_w * projected_relative_b1 / middle_vl.vertex.w; - float loc_z = relative_b0 * vertex_end.vertex.w * vertex_end.vertex.z - + relative_b1 * middle_vl.vertex.w * middle_vl.vertex.z - + (1.f - relative_b0 - relative_b1) * middle_vr.vertex.w * middle_vr.vertex.z; + float relative_b0 = point_w * projected_relative_b0 / vertex_end.vertex.z; + float relative_b1 = point_w * projected_relative_b1 / middle_vl.vertex.z; - if (loc_z >= depth_buf[x + y * fb.width()]) continue; - - depth_buf[x + y * fb.width()] = loc_z; float b0 = relative_b0 * vertex_end.b0 + relative_b1 * middle_vl.b0 + (1.f - relative_b0 - relative_b1) * middle_vr.b0; float b1 = relative_b0 * vertex_end.b1 + relative_b1 * middle_vl.b1 + (1.f - relative_b0 - relative_b1) * middle_vr.b1; - Vector3 loc{ - b0 * root.vertex1.vertex.x + b1 * root.vertex2.vertex.x + (1.f - b0 - b1) * root.vertex3.vertex.x, - b0 * root.vertex1.vertex.y + b1 * root.vertex2.vertex.y + (1.f - b0 - b1) * root.vertex3.vertex.y, - loc_z - }; + + auto loc = Vector3::bilerp(root.vertex1.vertex.xyz(), root.vertex2.vertex.xyz(), root.vertex3.vertex.xyz(), b0, b1); + loc.z /= point_w; + + if (loc.z >= depth_buf[x + y * fb.width()]) continue; + + depth_buf[x + y * fb.width()] = loc.z; + fb.draw_point(x, y, loc, Vector3 ::bilerp(root.vertex1.normal, root.vertex2.normal, root.vertex3.normal, b0, b1), Vector2 ::bilerp(root.vertex1.uv, root.vertex2.uv, root.vertex3.uv, b0, b1), diff --git a/src/renderer.hpp b/src/renderer.hpp index ea79fce..6725f70 100644 --- a/src/renderer.hpp +++ b/src/renderer.hpp @@ -30,7 +30,7 @@ class Renderer { private: std::vector<float> depth_buf; - void _draw_cropped_triangle(const o3d::Triangle& root, const o3d::TriangleDerived& triangle); + void _draw_cropped_triangle(const o3d::Triangle& root, const o3d::TriangleDerived<engine::math::Vector3>& triangle); }; } |
