diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/Makefile.am | 61 | ||||
| -rw-r--r-- | src/engine.cpp | 27 | ||||
| -rw-r--r-- | src/path_utils.cpp | 14 | ||||
| -rw-r--r-- | src/path_utils.hpp | 20 | ||||
| -rw-r--r-- | src/spvshaders/Makefile.am | 9 | ||||
| -rw-r--r-- | src/spvshaders/shader.slang (renamed from src/shaders/shader.slang) | 0 |
6 files changed, 115 insertions, 16 deletions
diff --git a/src/Makefile.am b/src/Makefile.am new file mode 100644 index 0000000..00e76ac --- /dev/null +++ b/src/Makefile.am @@ -0,0 +1,61 @@ +include ../common.am + +bin_PROGRAMS = engine + +engine_SOURCES = \ + engine.cpp \ + renderer.hpp renderer.cpp \ + obj_parser.hpp obj_parser.cpp \ + vulkan_utils.hpp \ + path_utils.hpp path_utils.cpp \ + stb_image.h \ + stb_image.cpp \ + fb/fb.hpp \ + fb/chfb.hpp fb/chfb.cpp \ + fb/pixfb.hpp fb/pixfb.cpp \ + math/utils.hpp \ + math/vector.hpp \ + math/mat4.hpp \ + math/quat.hpp \ + math/tform.hpp \ + o3d/mesh.hpp o3d/mesh.cpp \ + o3d/obj3d.hpp \ + o3d/vertex.hpp \ + o3d/deriv_vertex.hpp \ + o3d/tri.hpp \ + o3d/tri_deriv.hpp \ + o3d/polygon.hpp \ + o3d/camera.hpp \ + o3d/scene.hpp \ + ctrl/keyboard.hpp \ + ctrl/mouse.hpp \ + shaders/shaders.hpp \ + shaders/simple_shaders.hpp shaders/simple_shaders.cpp + +if DEBUG +BINDIR_CXX = $(abs_builddir) +SPVSHADERSDIR_CXX = $(abs_builddir)/spvshaders +PKGDATADIR_CXX = $(abs_top_srcdir) +else +BINDIR_CXX = $(bindir) +SPVSHADERSDIR_CXX = $(spvshadersdir) +PKGDATADIR_CXX = $(pkgdatadir) +endif + +engine_CPPFLAGS = -std=gnu++23 -Wall -Wextra -I'$(srcdir)/src' \ + -DBINDIR='"$(BINDIR_CXX)"' \ + -DPKGDATADIR='"$(PKGDATADIR_CXX)"' \ + -DSPVSHADERSDIR='"$(SPVSHADERSDIR_CXX)"' \ + $(GLFW3_CFLAGS) $(VULKAN_CFLAGS) +if !DEBUG +engine_CPPFLAGS += -DNDEBUG +endif +engine_LDFLAGS = -std=gnu++23 -Wall -Wextra +engine_LDADD = $(GLFW3_LIBS) $(VULKAN_LIBS) + +if HAVE_NCURSES +engine_CPPFLAGS += $(NCURSES_CFLAGS) +engine_LDADD += $(NCURSES_LIBS) +endif + +engine-stb_image.$(OBJEXT): CXXFLAGS += -Wno-unused-but-set-variable diff --git a/src/engine.cpp b/src/engine.cpp index a9991c4..1f57bd7 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -194,7 +194,7 @@ static void render_software(Renderer<FrameBuffer, Shaders>& renderer, const Matr #ifdef HAVE_NCURSES #define MKEY_ESC 27 -static int main_term(const std::filesystem::path& files_root, Scene& scene) { +static int main_term(const engine::path_utils::Paths& paths, Scene& scene) { // init std::setlocale(LC_ALL, ""); initscr(); @@ -206,7 +206,7 @@ static int main_term(const std::filesystem::path& files_root, Scene& scene) { curs_set(0); int texture_w, texture_h, texture_channels; - const auto texture_path = std::filesystem::path(files_root).append(ASSETS_TEXTURES_DIR "/viking_room.png"); + const auto texture_path = paths.assets_textures() / "viking_room.png"; #ifdef _WIN32 const auto texture_path_wcstr = texture_path.c_str(); const auto texture_path_cstr_size = stbi_convert_wchar_to_utf8(nullptr, 0, texture_path_wcstr); @@ -907,7 +907,7 @@ static void generate_mipmaps(VkCommandBuffer cmd_buf, VkPhysicalDevice physical_ } } -static int main_graphical(const std::filesystem::path& files_root, Scene& scene) { +static int main_graphical(const engine::path_utils::Paths& paths, Scene& scene) { // init window glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); @@ -1581,7 +1581,7 @@ static int main_graphical(const std::filesystem::path& files_root, Scene& scene) // reading shader file auto shader_module = [&] { auto shader_code = [&] { - const auto shader_path = std::filesystem::path(files_root).append(SHADERS_DIR "/shader.spv"); + const auto shader_path = paths.spvshaders() / "shader.spv"; const auto shader_file_name = shader_path.c_str(); std::ifstream shader_file(shader_file_name, std::ios::ate | std::ios::binary); if (!shader_file.is_open()) { @@ -1832,7 +1832,7 @@ static int main_graphical(const std::filesystem::path& files_root, Scene& scene) // create texture image auto [texture_img, texture_mip_lvls, texture_img_device_mem, texture_w, texture_h, texture_pixels] = [&] { int w, h, channels; - const auto texture_path = std::filesystem::path(files_root).append(ASSETS_TEXTURES_DIR "/viking_room.png"); + const auto texture_path = paths.assets_textures() / "viking_room.png"; #ifdef _WIN32 const auto texture_path_wcstr = texture_path.c_str(); const auto texture_path_cstr_size = stbi_convert_wchar_to_utf8(nullptr, 0, texture_path_wcstr); @@ -2892,12 +2892,7 @@ static void parse_args(const std::vector<std::string_view>& args, Mode& mode) { } int main(int argc, char *argv[]) { - const auto exe_path_opt = engine::path_utils::exe_path(); - if (!exe_path_opt) { - std::cerr << "cannot find path of executable" << std::endl; - exit(1); - } - const auto files_root = (*exe_path_opt).parent_path(); + const auto paths = engine::path_utils::Paths(); Mode mode = Mode::graphical; parse_args(convert_args(argc, argv), mode); @@ -2920,7 +2915,7 @@ int main(int argc, char *argv[]) { case GameType::suzanne: return { { - engine::parse_object(std::filesystem::path(files_root).append(ASSETS_OBJS_DIR "/suzanne.obj")), + engine::parse_object(paths.assets_objs() / "suzanne.obj"), { Vector3(0.f, 0.f, 0.f), Quaternion::one(), @@ -2939,7 +2934,7 @@ int main(int argc, char *argv[]) { } }, { - engine::parse_object(std::filesystem::path(files_root).append(ASSETS_OBJS_DIR "/suzanne.obj")), + engine::parse_object(paths.assets_objs() / "suzanne.obj"), { Vector3(0.f, 1.f, 0.f), Quaternion::one(), @@ -2950,7 +2945,7 @@ int main(int argc, char *argv[]) { case GameType::test: return { { - engine::parse_object(std::filesystem::path(files_root).append(ASSETS_OBJS_DIR "/viking_room.obj")), + engine::parse_object(paths.assets_objs() / "viking_room.obj"), { Vector3(0.f, .5f, 0.f), Quaternion::look_towards({ -1.f, 0.f, 0.f }, { 0.f, 0.f, 1.f }).conjugate(), @@ -2969,13 +2964,13 @@ int main(int argc, char *argv[]) { return EXIT_SUCCESS; case Mode::term: #ifdef HAVE_NCURSES - return main_term(files_root, scene); + return main_term(paths, scene); #else std::cerr << "Error: ncurses was not enabled during compilation." << std::endl; return EXIT_FAILURE; #endif case Mode::graphical: - return main_graphical(files_root, scene); + return main_graphical(paths, scene); default: std::unreachable(); } diff --git a/src/path_utils.cpp b/src/path_utils.cpp index df35ef1..94bbba5 100644 --- a/src/path_utils.cpp +++ b/src/path_utils.cpp @@ -1,4 +1,5 @@ #include "path_utils.hpp" +#include <iostream> #include <optional> #include <filesystem> #ifdef _WIN32 @@ -18,3 +19,16 @@ std::optional<std::filesystem::path> engine::path_utils::exe_path() noexcept { # error "operating system not supported" #endif } + +engine::path_utils::Paths::Paths() noexcept { + const auto exe_path_opt = engine::path_utils::exe_path(); + if (!exe_path_opt) { + std::cerr << "cannot find path of executable" << std::endl; + exit(1); + } + const auto files_root = (*exe_path_opt).parent_path(); + + m_assets_objs = files_root / std::filesystem::relative(PKGDATADIR "/assets/objs", BINDIR); + m_assets_textures = files_root / std::filesystem::relative(PKGDATADIR "/assets/textures", BINDIR); + m_spvshaders = files_root / std::filesystem::relative(SPVSHADERSDIR, BINDIR); +} diff --git a/src/path_utils.hpp b/src/path_utils.hpp index e87aad6..76567bc 100644 --- a/src/path_utils.hpp +++ b/src/path_utils.hpp @@ -8,6 +8,26 @@ namespace engine::path_utils { std::optional<std::filesystem::path> exe_path() noexcept; +class Paths { + public: + Paths() noexcept; + + const std::filesystem::path& assets_objs() const & noexcept { + return m_assets_objs; + } + + const std::filesystem::path& assets_textures() const & noexcept { + return m_assets_textures; + } + + const std::filesystem::path& spvshaders() const & noexcept { + return m_spvshaders; + } + + private: + std::filesystem::path m_assets_objs, m_assets_textures, m_spvshaders; +}; + } #endif // PATH_UTILS_HPP diff --git a/src/spvshaders/Makefile.am b/src/spvshaders/Makefile.am new file mode 100644 index 0000000..5a5a362 --- /dev/null +++ b/src/spvshaders/Makefile.am @@ -0,0 +1,9 @@ +include ../../common.am + +spvshaders_DATA = shader.spv +CLEANFILES = shader.spv + +shader_spv_SLANGFLAGS = -target spirv -profile spirv_1_4 -emit-spirv-directly -fvk-use-entrypoint-name -entry vert_main -entry frag_main + +shader.spv: $(srcdir)/shader.slang + $(SLANGC) $(shader_spv_SLANGFLAGS) -o $@ $< diff --git a/src/shaders/shader.slang b/src/spvshaders/shader.slang index 245df4b..245df4b 100644 --- a/src/shaders/shader.slang +++ b/src/spvshaders/shader.slang |
