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-rw-r--r--tri_vertex.cpp314
1 files changed, 314 insertions, 0 deletions
diff --git a/tri_vertex.cpp b/tri_vertex.cpp
new file mode 100644
index 0000000..cd07770
--- /dev/null
+++ b/tri_vertex.cpp
@@ -0,0 +1,314 @@
+#include "tri_vertex.h"
+#include <vector>
+#include "math_vector.h"
+#include "vertex_data.h"
+#include "vertex.h"
+#include "tri_vertex.h"
+
+TriangleVertex3::TriangleVertex3(Vertex3 vertex1, Vertex3 vertex2, Vertex3 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} {
+}
+
+#define P1_OUT 1
+#define P2_OUT 2
+#define P3_OUT 4
+static void _crop_x(std::vector<TriangleVertex3>& tris, TriangleVertex3 t, int n, float x) {
+ switch (n) {
+ case 0:
+ tris.push_back(t);
+ break;
+ case P1_OUT:
+ case P2_OUT:
+ case P3_OUT:
+ case P2_OUT | P3_OUT:
+ case P1_OUT | P3_OUT:
+ case P1_OUT | P2_OUT:
+ {
+ Vertex3* q1;
+ Vertex3* q2;
+ Vertex3* q3;
+ switch (n) {
+ case P1_OUT:
+ case P2_OUT | P3_OUT:
+ q1 = &t.vertex1;
+ q2 = &t.vertex2;
+ q3 = &t.vertex3;
+ break;
+ case P2_OUT:
+ case P1_OUT | P3_OUT:
+ q1 = &t.vertex2;
+ q2 = &t.vertex1;
+ q3 = &t.vertex3;
+ break;
+ case P3_OUT:
+ case P1_OUT | P2_OUT:
+ q1 = &t.vertex3;
+ q2 = &t.vertex2;
+ q3 = &t.vertex1;
+ break;
+ }
+ MathVector3 dq2 = q1->point - q2->point;
+ float fac2 = (x - q2->point.x) / dq2.x;
+ Vertex3 r2{
+ {
+ x,
+ q2->point.y + fac2 * dq2.y,
+ q2->point.z + fac2 * dq2.z
+ },
+ VertexData::lerp(q2->data, q1->data, fac2)
+ };
+ MathVector3 dq3 = q1->point - q3->point;
+ float fac3 = (x - q3->point.x) / dq3.x;
+ Vertex3 r3{
+ {
+ x,
+ q3->point.y + fac3 * dq3.y,
+ q3->point.z + fac3 * dq3.z
+ },
+ VertexData::lerp(q3->data, q1->data, fac3)
+ };
+ switch (n) {
+ case P1_OUT:
+ tris.push_back({r3, *q2, *q3});
+ tris.push_back({r3, r2, *q2});
+ break;
+ case P2_OUT:
+ tris.push_back({r2, *q3, *q2});
+ tris.push_back({r2, r3, *q3});
+ break;
+ case P3_OUT:
+ tris.push_back({r2, *q3, *q2});
+ tris.push_back({r2, r3, *q3});
+ break;
+ case P2_OUT | P3_OUT:
+ tris.push_back({*q1, r2, r3});
+ break;
+ case P1_OUT | P3_OUT:
+ tris.push_back({*q1, r3, r2});
+ break;
+ case P1_OUT | P2_OUT:
+ tris.push_back({*q1, r3, r2});
+ break;
+ }
+ }
+ break;
+ case P1_OUT | P2_OUT | P3_OUT:
+ break;
+ }
+}
+
+static void _crop_y(std::vector<TriangleVertex3>& tris, TriangleVertex3 t, int n, float y) {
+ switch (n) {
+ case 0:
+ tris.push_back(t);
+ break;
+ case P1_OUT:
+ case P2_OUT:
+ case P3_OUT:
+ case P2_OUT | P3_OUT:
+ case P1_OUT | P3_OUT:
+ case P1_OUT | P2_OUT:
+ {
+ Vertex3* q1;
+ Vertex3* q2;
+ Vertex3* q3;
+ switch (n) {
+ case P1_OUT:
+ case P2_OUT | P3_OUT:
+ q1 = &t.vertex1;
+ q2 = &t.vertex2;
+ q3 = &t.vertex3;
+ break;
+ case P2_OUT:
+ case P1_OUT | P3_OUT:
+ q1 = &t.vertex2;
+ q2 = &t.vertex1;
+ q3 = &t.vertex3;
+ break;
+ case P3_OUT:
+ case P1_OUT | P2_OUT:
+ q1 = &t.vertex3;
+ q2 = &t.vertex2;
+ q3 = &t.vertex1;
+ break;
+ }
+ MathVector3 dq2 = q1->point - q2->point;
+ float fac2 = (y - q2->point.y) / dq2.y;
+ Vertex3 r2{
+ {
+ q2->point.x + fac2 * dq2.x,
+ y,
+ q2->point.z + fac2 * dq2.z
+ },
+ VertexData::lerp(q2->data, q1->data, fac2)
+ };
+ MathVector3 dq3 = q1->point - q3->point;
+ float fac3 = (y - q3->point.y) / dq3.y;
+ Vertex3 r3{
+ {
+ q3->point.x + fac3 * dq3.x,
+ y,
+ q3->point.z + fac3 * dq3.z
+ },
+ VertexData::lerp(q3->data, q1->data, fac3)
+ };
+ switch (n) {
+ case P1_OUT:
+ tris.push_back({r3, *q2, *q3});
+ tris.push_back({r3, r2, *q2});
+ break;
+ case P2_OUT:
+ tris.push_back({r2, *q3, *q2});
+ tris.push_back({r2, r3, *q3});
+ break;
+ case P3_OUT:
+ tris.push_back({r2, *q3, *q2});
+ tris.push_back({r2, r3, *q3});
+ break;
+ case P2_OUT | P3_OUT:
+ tris.push_back({*q1, r2, r3});
+ break;
+ case P1_OUT | P3_OUT:
+ tris.push_back({*q1, r3, r2});
+ break;
+ case P1_OUT | P2_OUT:
+ tris.push_back({*q1, r3, r2});
+ break;
+ }
+ }
+ break;
+ case P1_OUT | P2_OUT | P3_OUT:
+ break;
+ }
+}
+
+std::vector<TriangleVertex3> TriangleVertex3::crop_xy_out(float x1, float x2, float y1, float y2) const {
+ std::vector<TriangleVertex3> tris_final;
+ std::vector<TriangleVertex3> tris1;
+ _crop_x(tris1, *this, (vertex1.point.x < x1) | ((vertex2.point.x < x1) << 1) | ((vertex3.point.x < x1) << 2), x1);
+ for (auto t1 : tris1) {
+ std::vector<TriangleVertex3> tris2;
+ _crop_x(tris2, t1, (t1.vertex1.point.x > x2) | ((t1.vertex2.point.x > x2) << 1) | ((t1.vertex3.point.x > x2) << 2), x2);
+ for (auto t2 : tris2) {
+ std::vector<TriangleVertex3> tris3;
+ _crop_y(tris3, t2, (t2.vertex1.point.y < y1) | ((t2.vertex2.point.y < y1) << 1) | ((t2.vertex3.point.y < y1) << 2), y1);
+ for (auto t3 : tris3)
+ _crop_y(tris_final, t3, (t3.vertex1.point.y > y2) | ((t3.vertex2.point.y > y2) << 1) | ((t3.vertex3.point.y > y2) << 2), y2);
+ }
+ }
+ return tris_final;
+}
+#undef P1_OUT
+#undef P2_OUT
+#undef P3_OUT
+
+TriangleVertex4::TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} {
+}
+
+TriangleVertex4::TriangleVertex4(TriangleVertex3 triangle) : vertex1{triangle.vertex1}, vertex2{triangle.vertex2}, vertex3{triangle.vertex3} {
+}
+
+#define P1_OUT 1
+#define P2_OUT 2
+#define P3_OUT 4
+static void _crop_z(std::vector<TriangleVertex4>& tris, TriangleVertex4 t, int n, float z) {
+ switch (n) {
+ case 0:
+ tris.push_back(t);
+ break;
+ case P1_OUT:
+ case P2_OUT:
+ case P3_OUT:
+ case P2_OUT | P3_OUT:
+ case P1_OUT | P3_OUT:
+ case P1_OUT | P2_OUT:
+ {
+ Vertex4* q1;
+ Vertex4* q2;
+ Vertex4* q3;
+ switch (n) {
+ case P1_OUT:
+ case P2_OUT | P3_OUT:
+ q1 = &t.vertex1;
+ q2 = &t.vertex2;
+ q3 = &t.vertex3;
+ break;
+ case P2_OUT:
+ case P1_OUT | P3_OUT:
+ q1 = &t.vertex2;
+ q2 = &t.vertex1;
+ q3 = &t.vertex3;
+ break;
+ case P3_OUT:
+ case P1_OUT | P2_OUT:
+ q1 = &t.vertex3;
+ q2 = &t.vertex2;
+ q3 = &t.vertex1;
+ break;
+ }
+ MathVector4 dq2 = q1->point - q2->point;
+ float fac2 = (z - q2->point.z) / dq2.z;
+ Vertex4 r2{
+ {
+ q2->point.x + fac2 * dq2.x,
+ q2->point.y + fac2 * dq2.y,
+ z,
+ q2->point.w + fac2 * dq2.w
+ },
+ VertexData::lerp(q2->data, q1->data, fac2)
+ };
+ MathVector4 dq3 = q1->point - q3->point;
+ float fac3 = (z - q3->point.z) / dq3.z;
+ Vertex4 r3{
+ {
+ q3->point.x + fac3 * dq3.x,
+ q3->point.y + fac3 * dq3.y,
+ z,
+ q3->point.w + fac3 * dq3.w
+ },
+ VertexData::lerp(q3->data, q1->data, fac3)
+ };
+ switch (n) {
+ case P1_OUT:
+ tris.push_back({r3, *q2, *q3});
+ tris.push_back({r3, r2, *q2});
+ break;
+ case P2_OUT:
+ tris.push_back({r2, *q3, *q2});
+ tris.push_back({r2, r3, *q3});
+ break;
+ case P3_OUT:
+ tris.push_back({r2, *q3, *q2});
+ tris.push_back({r2, r3, *q3});
+ break;
+ case P2_OUT | P3_OUT:
+ tris.push_back({*q1, r2, r3});
+ break;
+ case P1_OUT | P3_OUT:
+ tris.push_back({*q1, r3, r2});
+ break;
+ case P1_OUT | P2_OUT:
+ tris.push_back({*q1, r3, r2});
+ break;
+ }
+ }
+ break;
+ case P1_OUT | P2_OUT | P3_OUT:
+ break;
+ }
+}
+
+std::vector<TriangleVertex4> TriangleVertex4::crop_z_out(float z1, float z2) const {
+ std::vector<TriangleVertex4> tris;
+ _crop_z(tris, *this, (vertex1.point.z < z1) | ((vertex2.point.z < z1) << 1) | ((vertex3.point.z < z1) << 2), z1);
+ std::vector<TriangleVertex4> tris2;
+ for (auto t : tris)
+ _crop_z(tris2, t, (t.vertex1.point.z > z2) | ((t.vertex2.point.z > z2) << 1) | ((t.vertex3.point.z > z2) << 2), z2);
+ return tris2;
+}
+#undef P1_OUT
+#undef P2_OUT
+#undef P3_OUT
+
+TriangleVertex3 TriangleVertex4::div_by_w() const {
+ return {vertex1.div_by_w(), vertex2.div_by_w(), vertex3.div_by_w()};
+}