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* added back windows cross-compilationvimene2026-02-051-16/+184
| | | | | | | | | | | | | | | | | | | | | | | Makefile.am is too ugly, but I don't have a better solution right now. - fused Makefile.am and src/Makefile.am - adding back windows cross-compilation - improved README.md a lot - added configure option to enable debug, which greatly simplifies development when writing shaders - removed dependency on LunarG's Vulkan SDK by having dependency only on Vulkan headers, library and slangc - removed print C++ header because I have an old MinGW which doesn't support it. It will be restored in the future - make every assets path relative to be able to build anywhere and run elsewhere - moved stb_image.h inside source directory instead of making it a dependency, which is more aligned with stb philosophy - moved assets inside source code to make it easy to compile and run the engine - improved configure.ac by checking Vulkan headers version directly in the configure script instead of within C code, which allows us to also do theses checks when cross-compiling
* fixed missing `help' option in usagevimene2023-12-051-1/+1
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* added bootstrap.shvimene2023-11-301-1/+1
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* fixed README.mdvimene2023-11-301-3/+4
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* fixed README.mdvimene2023-11-281-0/+5
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* removed all generated filesvimene2023-11-211-1/+3
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* renamed binary from 'main' to 'engine'vimene2023-11-211-1/+1
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* improved file structure for autotoolsvimene2023-11-201-1/+0
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* started switching to autotoolsvimene2023-11-191-2/+3
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* added README.mdvimene2023-11-191-0/+24