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* improved mesh definitionvimene2023-12-111-7/+21
| | | | | | | | - In the context of mesh definition, splited indices into vertex index, normal index and vertex data index to be able to specify different normals and vertex data for different faces using the same vertex
* fixed perspective, added planevimene2023-12-091-15/+29
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* renamed MathVector{2,3,4} to Vector{2,3,4} and Mat4 to Matrix4 in engine::mathvimene2023-12-031-9/+9
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* added scenes, camera and meshesvimene2023-11-261-0/+33