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* starting to merge vulkan with the enginevimene2025-12-291-8/+13
| | | | | | | | | | | | | - refactored scene_main to be able to share code between software and hardware renderers, while still sharing code between terminal software renderer and graphical software renderer - made the hardware renderer use scene objects vertices and transforms, instead of hardcoded ones - made the hardware renderer use the scene's camera - made .obj parser create Vector3 instead of Vector4, which didn't made sense - removed unnecessary std:: - lots of small changes
* renamed .h to .hppvimene2025-12-101-0/+24