| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | starting to merge vulkan with the engine | vimene | 2025-12-29 | 1 | -8/+13 |
| | | | | | | | | | | | | | | - refactored scene_main to be able to share code between software and hardware renderers, while still sharing code between terminal software renderer and graphical software renderer - made the hardware renderer use scene objects vertices and transforms, instead of hardcoded ones - made the hardware renderer use the scene's camera - made .obj parser create Vector3 instead of Vector4, which didn't made sense - removed unnecessary std:: - lots of small changes | ||||
| * | renamed .h to .hpp | vimene | 2025-12-10 | 1 | -0/+24 |
