| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | finished adding textures | vimene | 2025-12-27 | 1 | -1/+8 |
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| * | added uniform buffers, small tweaks | vimene | 2025-12-24 | 1 | -0/+6 |
| | | | | | | | | | | | - fixed aspect ratio being the inverse of what it's supposed to be - use std::chrono::high_resolution_clock instead of system_clock - convert ellapsed time to float representing seconds - renamed engine::math::Matrix4::projection to perspective - use [0,1] instead of [-1,1] for the range of z values, to be aligned with vulkan - added engine::math::Matrix4::{look_at,transpose} | ||||
| * | added {vertex,index} buffers | vimene | 2025-12-22 | 1 | -1/+41 |
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| * | create present queue and lots of code refactoring | vimene | 2025-12-20 | 1 | -0/+24 |
| - wait idle on present queue instead of graphics queue - assume only one bit of VkDebugUtilsMessageSeverityFlagBitsEXT is set; it seems to be always the case - rename every _create_info to _ci - print less debug information, by reducing debug output to warning and up, and by removing printing of all of devices properties - make as much blocks and lambdas as possible to contain every variable to a small scope - use designator lists everywhere - rename device to physical_device, and logical_device to device | |||||
