From ccf086c39f734a000aa3a2fac034f0620021fbdf Mon Sep 17 00:00:00 2001 From: vimene Date: Thu, 5 Feb 2026 10:31:47 +0100 Subject: added back windows cross-compilation Makefile.am is too ugly, but I don't have a better solution right now. - fused Makefile.am and src/Makefile.am - adding back windows cross-compilation - improved README.md a lot - added configure option to enable debug, which greatly simplifies development when writing shaders - removed dependency on LunarG's Vulkan SDK by having dependency only on Vulkan headers, library and slangc - removed print C++ header because I have an old MinGW which doesn't support it. It will be restored in the future - make every assets path relative to be able to build anywhere and run elsewhere - moved stb_image.h inside source directory instead of making it a dependency, which is more aligned with stb philosophy - moved assets inside source code to make it easy to compile and run the engine - improved configure.ac by checking Vulkan headers version directly in the configure script instead of within C code, which allows us to also do theses checks when cross-compiling --- build-debug/share/config.site | 3 --- 1 file changed, 3 deletions(-) delete mode 100644 build-debug/share/config.site (limited to 'build-debug/share/config.site') diff --git a/build-debug/share/config.site b/build-debug/share/config.site deleted file mode 100644 index c3bff16..0000000 --- a/build-debug/share/config.site +++ /dev/null @@ -1,3 +0,0 @@ -CXXFLAGS='-ggdb -O2' -VULKAN_CFLAGS="-I$VULKAN_SDK/include" -VULKAN_LIBS='-lvulkan' -- cgit v1.2.3