From ccf086c39f734a000aa3a2fac034f0620021fbdf Mon Sep 17 00:00:00 2001 From: vimene Date: Thu, 5 Feb 2026 10:31:47 +0100 Subject: added back windows cross-compilation Makefile.am is too ugly, but I don't have a better solution right now. - fused Makefile.am and src/Makefile.am - adding back windows cross-compilation - improved README.md a lot - added configure option to enable debug, which greatly simplifies development when writing shaders - removed dependency on LunarG's Vulkan SDK by having dependency only on Vulkan headers, library and slangc - removed print C++ header because I have an old MinGW which doesn't support it. It will be restored in the future - make every assets path relative to be able to build anywhere and run elsewhere - moved stb_image.h inside source directory instead of making it a dependency, which is more aligned with stb philosophy - moved assets inside source code to make it easy to compile and run the engine - improved configure.ac by checking Vulkan headers version directly in the configure script instead of within C code, which allows us to also do theses checks when cross-compiling --- build-win/full-build-win.sh | 11 ----------- 1 file changed, 11 deletions(-) delete mode 100755 build-win/full-build-win.sh (limited to 'build-win/full-build-win.sh') diff --git a/build-win/full-build-win.sh b/build-win/full-build-win.sh deleted file mode 100755 index 9661d46..0000000 --- a/build-win/full-build-win.sh +++ /dev/null @@ -1,11 +0,0 @@ -#!/bin/bash -set -euo pipefail - -[[ -f engine-win.zip ]] && rm -f engine-win.zip -PKG_CONFIG_PATH=../../local/x86_64-w64-mingw32/lib/pkgconfig/ \ - ../configure --prefix "$(realpath .)" --build x86_64-pc-linux-gnu --host x86_64-w64-mingw32 -make -zip -jg engine-win engine.exe -zip -jg engine-win /usr/lib/gcc/x86_64-w64-mingw32/13-win32/libstdc++-6.dll -zip -jg engine-win /usr/lib/gcc/x86_64-w64-mingw32/13-win32/libgcc_s_seh-1.dll -zip -jg engine-win ../../local/x86_64-w64-mingw32/bin/SDL2.dll -- cgit v1.2.3