From 48ec7df0fd27fab05c9918e83a3a7da1cc32d7a0 Mon Sep 17 00:00:00 2001 From: vimene Date: Sun, 3 Dec 2023 09:27:32 +0100 Subject: renamed MathVector{2,3,4} to Vector{2,3,4} and Mat4 to Matrix4 in engine::math --- src/fb/pixfb.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/fb/pixfb.cpp') diff --git a/src/fb/pixfb.cpp b/src/fb/pixfb.cpp index c9e9927..af220c6 100644 --- a/src/fb/pixfb.cpp +++ b/src/fb/pixfb.cpp @@ -3,7 +3,7 @@ #include #include #include -#include "math/math_vector.h" +#include "math/vector.h" #include "o3d/vertex.h" #include "o3d/tri_vertex.h" #include "o3d/vertex_data.h" @@ -130,13 +130,13 @@ void PixelFrameBuffer::draw_triangle(engine::o3d::TriangleVertex4 triangle) { face_ind++; for (auto t1 : triangle.crop_z_out(-1.f, 1.f)) { for (auto t2 : t1.div_by_w().crop_xy_out(-1.f, 1.f, -1.f, 1.f)) { - engine::math::MathVector2 pp1 = t2.vertex1.point.xy(), + engine::math::Vector2 pp1 = t2.vertex1.point.xy(), pp2 = t2.vertex2.point.xy(), pp3 = t2.vertex3.point.xy(); if ((pp2 - pp1).det(pp3 - pp1) >= 0.f) continue; - t2.vertex1.point = (t2.vertex1.point + engine::math::MathVector3{1.f, 1.f, 0.f}) / 2.f; - t2.vertex2.point = (t2.vertex2.point + engine::math::MathVector3{1.f, 1.f, 0.f}) / 2.f; - t2.vertex3.point = (t2.vertex3.point + engine::math::MathVector3{1.f, 1.f, 0.f}) / 2.f; + t2.vertex1.point = (t2.vertex1.point + engine::math::Vector3{1.f, 1.f, 0.f}) / 2.f; + t2.vertex2.point = (t2.vertex2.point + engine::math::Vector3{1.f, 1.f, 0.f}) / 2.f; + t2.vertex3.point = (t2.vertex3.point + engine::math::Vector3{1.f, 1.f, 0.f}) / 2.f; float fw = static_cast(w), fh = static_cast(h); t2.vertex1.point.x = t2.vertex1.point.x * fw - .5f; t2.vertex1.point.y = t2.vertex1.point.y * fh - .5f; -- cgit v1.2.3