From db41d43345ea73cf7c1bbb29448e52ffb822e3e0 Mon Sep 17 00:00:00 2001 From: vimene Date: Tue, 13 Jan 2026 02:04:52 +0100 Subject: added textures for the hardware renderer - removed "using" directive in .hpp - reverse order of arguments for quaternion rotation, i.e. q.rot(v) instead of v.rot(q), where q is a quaterinon and v a vector - pass the inverse of the view matrix to render_and_present_frame, to allow light calculation in shaders (we used to just pass the matrix of the quaternion of the transformation, i.e. discard scaling and translations) - added another mesh and texture (viking_room) for testing purposes - added transparent background option - added Quaternion::look_towards(), which is the equivalent of Matrix4::look_at() but only for rotations - various improvement to .obj parsing - load texture coordinates from .obj file - merged duplicate vertices in Mesh::linearize_indices() --- src/math/mat4.hpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/math/mat4.hpp') diff --git a/src/math/mat4.hpp b/src/math/mat4.hpp index 6a215d3..b25dbd4 100644 --- a/src/math/mat4.hpp +++ b/src/math/mat4.hpp @@ -4,6 +4,7 @@ #include #include #include "math/vector.hpp" +#include "math/quat.hpp" namespace engine::math { -- cgit v1.2.3