From db41d43345ea73cf7c1bbb29448e52ffb822e3e0 Mon Sep 17 00:00:00 2001 From: vimene Date: Tue, 13 Jan 2026 02:04:52 +0100 Subject: added textures for the hardware renderer - removed "using" directive in .hpp - reverse order of arguments for quaternion rotation, i.e. q.rot(v) instead of v.rot(q), where q is a quaterinon and v a vector - pass the inverse of the view matrix to render_and_present_frame, to allow light calculation in shaders (we used to just pass the matrix of the quaternion of the transformation, i.e. discard scaling and translations) - added another mesh and texture (viking_room) for testing purposes - added transparent background option - added Quaternion::look_towards(), which is the equivalent of Matrix4::look_at() but only for rotations - various improvement to .obj parsing - load texture coordinates from .obj file - merged duplicate vertices in Mesh::linearize_indices() --- src/o3d/deriv_vertex.hpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/o3d/deriv_vertex.hpp') diff --git a/src/o3d/deriv_vertex.hpp b/src/o3d/deriv_vertex.hpp index 6fc32e0..5e8dc22 100644 --- a/src/o3d/deriv_vertex.hpp +++ b/src/o3d/deriv_vertex.hpp @@ -5,10 +5,8 @@ namespace engine::o3d { -using engine::math::Vector4; - struct DerivedVertex { - Vector4 vertex; + engine::math::Vector4 vertex; float b0, b1; constexpr DerivedVertex div_by_w() const & { -- cgit v1.2.3