From cc6fb8c33637566a7b116d46440e6063f016deea Mon Sep 17 00:00:00 2001 From: vimene Date: Tue, 31 Dec 2024 03:40:14 +0100 Subject: various improvements - added quaternions and rewrote all rotations to use them - added transforms to put all object transforms in a single place - added Wavefront .obj file parser - removed frame buffer's abstract class - improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file - added vector's operations - changed from NULL to nullptr - miscellaneous improvements --- src/o3d/mesh.cpp | 30 ------------------------------ 1 file changed, 30 deletions(-) (limited to 'src/o3d/mesh.cpp') diff --git a/src/o3d/mesh.cpp b/src/o3d/mesh.cpp index 2dba328..60c7f8b 100644 --- a/src/o3d/mesh.cpp +++ b/src/o3d/mesh.cpp @@ -6,29 +6,6 @@ using namespace engine::o3d; -// Mesh Mesh::cube() { -// return { -// { -// { engine::math::Vector3(-1.f, -1.f, -1.f), {} }, -// { engine::math::Vector3(+1.f, -1.f, -1.f), {} }, -// { engine::math::Vector3(-1.f, +1.f, -1.f), {} }, -// { engine::math::Vector3(+1.f, +1.f, -1.f), {} }, -// { engine::math::Vector3(-1.f, -1.f, +1.f), {} }, -// { engine::math::Vector3(+1.f, -1.f, +1.f), {} }, -// { engine::math::Vector3(-1.f, +1.f, +1.f), {} }, -// { engine::math::Vector3(+1.f, +1.f, +1.f), {} }, -// }, -// { -// { 0, 2, 3 }, { 0, 3, 1 }, // face 1 -// { 0, 4, 6 }, { 0, 6, 2 }, // face 2 -// { 0, 1, 5 }, { 0, 5, 4 }, // face 3 -// { 7, 6, 4 }, { 7, 4, 5 }, // face 4 -// { 7, 3, 2 }, { 7, 2, 6 }, // face 5 -// { 7, 5, 1 }, { 7, 1, 3 }, // face 6 -// } -// }; -// } - Mesh Mesh::plane() { return { { @@ -52,10 +29,3 @@ Mesh Mesh::plane() { } }; } - -Mesh::Mesh(std::vector vertices, - std::vector normals, - std::vector vertices_data, - std::vector, 3>> indices) - : vertices{vertices}, normals{normals}, vertices_data{vertices_data}, indices{indices} { -} -- cgit v1.2.3