From cc6fb8c33637566a7b116d46440e6063f016deea Mon Sep 17 00:00:00 2001 From: vimene Date: Tue, 31 Dec 2024 03:40:14 +0100 Subject: various improvements - added quaternions and rewrote all rotations to use them - added transforms to put all object transforms in a single place - added Wavefront .obj file parser - removed frame buffer's abstract class - improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file - added vector's operations - changed from NULL to nullptr - miscellaneous improvements --- src/o3d/obj3d.h | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) (limited to 'src/o3d/obj3d.h') diff --git a/src/o3d/obj3d.h b/src/o3d/obj3d.h index 250b6bc..9f407f9 100644 --- a/src/o3d/obj3d.h +++ b/src/o3d/obj3d.h @@ -1,22 +1,15 @@ #ifndef O3D_OBJ3D_H #define O3D_OBJ3D_H -#include "math/vector.h" +#include +#include "math/tform.h" #include "o3d/mesh.h" namespace engine::o3d { -class Scene; - -class Object3D { - public: - Scene* scene = nullptr; - Mesh mesh; - engine::math::Vector3 loc; - float scale; - float rot_x, rot_y, rot_z; - - Object3D(Mesh mesh, engine::math::Vector3 loc, float scale, float rot_x, float rot_y, float rot_z); +struct Object3D { + Mesh mesh; + math::Transform transform; }; } -- cgit v1.2.3