From 00370c21f107ff2a320fbdef170e24a8b5cda92a Mon Sep 17 00:00:00 2001 From: vimene Date: Wed, 24 Dec 2025 01:38:45 +0100 Subject: added uniform buffers, small tweaks - fixed aspect ratio being the inverse of what it's supposed to be - use std::chrono::high_resolution_clock instead of system_clock - convert ellapsed time to float representing seconds - renamed engine::math::Matrix4::projection to perspective - use [0,1] instead of [-1,1] for the range of z values, to be aligned with vulkan - added engine::math::Matrix4::{look_at,transpose} --- src/o3d/camera.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/o3d') diff --git a/src/o3d/camera.hpp b/src/o3d/camera.hpp index 485c825..b3588fb 100644 --- a/src/o3d/camera.hpp +++ b/src/o3d/camera.hpp @@ -15,7 +15,7 @@ struct Camera { Transform transform; constexpr Matrix4 to_mat4(float aspect_ratio, float min_z, float max_z) const & { - return Matrix4::projection(fov, aspect_ratio, min_z, max_z) * transform.to_inverse_mat4(); + return Matrix4::perspective(fov, aspect_ratio, min_z, max_z) * transform.to_inverse_mat4(); } }; -- cgit v1.2.3