From cc6fb8c33637566a7b116d46440e6063f016deea Mon Sep 17 00:00:00 2001 From: vimene Date: Tue, 31 Dec 2024 03:40:14 +0100 Subject: various improvements - added quaternions and rewrote all rotations to use them - added transforms to put all object transforms in a single place - added Wavefront .obj file parser - removed frame buffer's abstract class - improved vectors, matrices, triangles, vertices and vertices data by putting all code in header file - added vector's operations - changed from NULL to nullptr - miscellaneous improvements --- src/obj_parser.cpp | 81 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 src/obj_parser.cpp (limited to 'src/obj_parser.cpp') diff --git a/src/obj_parser.cpp b/src/obj_parser.cpp new file mode 100644 index 0000000..7791678 --- /dev/null +++ b/src/obj_parser.cpp @@ -0,0 +1,81 @@ +#include "obj_parser.h" + +#include +#include +#include +#include +#include +#include +#include "math/vector.h" +#include "o3d/mesh.h" +#include "o3d/vertex_data.h" + +namespace engine { + +namespace { + +std::vector split(const std::string& s, char sep) { + std::vector res; + std::string::size_type last_ind = 0; + for (std::string::size_type ind = 0; ind < s.length(); ind++) { + if (s[ind] == sep) { + res.push_back(s.substr(last_ind, ind - last_ind)); + last_ind = ind + 1; + } + } + res.push_back(s.substr(last_ind)); + return res; +} + +} + +o3d::Mesh parse_object(const std::string& obj_path) { + o3d::Mesh mesh; + mesh.vertices_data.push_back(o3d::VertexData(0.f, 0.f)); + std::ifstream obj_file(obj_path); + std::string line; + while (std::getline(obj_file, line)) { + if (line.length() == 0 || line[0] == '#') + continue; + if (line.rfind("o ", 0) == 0) { + std::cout << "Object: " << line.substr(2) << std::endl; + } else if (line.rfind("v ", 0) == 0) { + auto s_coords = split(line.substr(2), ' '); + math::Vector3 v{std::stof(s_coords[0]), std::stof(s_coords[1]), std::stof(s_coords[2])}; + std::cout << "Vertex x: " << v.x << " y: " << v.y << " z: " << v.z << std::endl; + mesh.vertices.push_back(v); + } else if (line.rfind("vn ", 0) == 0) { + auto s_coords = split(line.substr(3), ' '); + math::Vector3 vn{std::stof(s_coords[0]), std::stof(s_coords[1]), std::stof(s_coords[2])}; + std::cout << "Vertex normal x: " << vn.x << " y: " << vn.y << " z: " << vn.z << std::endl; + mesh.normals.push_back(vn); + } else if (line.rfind("s ", 0) == 0) { + auto smooth = false; + auto s_smooth = line.substr(2); + if (s_smooth == "0" || s_smooth == "off") { + smooth = false; + } else if (s_smooth == "1" || s_smooth == "on") { + smooth = true; + } + std::cout << "Smooth: " << std::boolalpha << smooth << std::endl; + } else if (line.rfind("f ", 0) == 0) { + std::array, 3> indices; + auto line_split = split(line.substr(2), ' '); + for (int i = 0; i < 3; i++) { + auto indices_s_group = split(line_split[i], '/'); + indices[i][0] = std::stoi(indices_s_group[0]) - 1; + indices[i][1] = std::stoi(indices_s_group[2]) - 1; + indices[i][2] = 0; + } + std::cout << "Face:" + << " 1: vertex: " << indices[0][0] << " normal: " << indices[0][1] + << " 2: vertex: " << indices[1][0] << " normal: " << indices[1][1] + << " 3: vertex: " << indices[2][0] << " normal: " << indices[2][1] + << std::endl; + mesh.indices.push_back(indices); + } + } + return mesh; +} + +} -- cgit v1.2.3