From 00370c21f107ff2a320fbdef170e24a8b5cda92a Mon Sep 17 00:00:00 2001 From: vimene Date: Wed, 24 Dec 2025 01:38:45 +0100 Subject: added uniform buffers, small tweaks - fixed aspect ratio being the inverse of what it's supposed to be - use std::chrono::high_resolution_clock instead of system_clock - convert ellapsed time to float representing seconds - renamed engine::math::Matrix4::projection to perspective - use [0,1] instead of [-1,1] for the range of z values, to be aligned with vulkan - added engine::math::Matrix4::{look_at,transpose} --- src/renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/renderer.cpp') diff --git a/src/renderer.cpp b/src/renderer.cpp index 5321a88..73b31f7 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -41,7 +41,7 @@ enum TriangleSide { top, bottom }; template void Renderer::draw_triangle(const Triangle& triangle) { Vector2 fdim_over_2 = Vector2{static_cast(fb.width()), static_cast(fb.height())} / 2.f; - for (const auto& t1 : triangle.to_derived().crop_z_out(-1.f, 1.f)) { + for (const auto& t1 : triangle.to_derived().crop_z_out(0.f, 1.f)) { for (auto t2 : t1.div_by_w().perspective_crop_xy_out(-1.f, 1.f, -1.f, 1.f)) { auto& v1 = t2.derived_vertex1.vertex; auto& v2 = t2.derived_vertex2.vertex; -- cgit v1.2.3