From db41d43345ea73cf7c1bbb29448e52ffb822e3e0 Mon Sep 17 00:00:00 2001 From: vimene Date: Tue, 13 Jan 2026 02:04:52 +0100 Subject: added textures for the hardware renderer - removed "using" directive in .hpp - reverse order of arguments for quaternion rotation, i.e. q.rot(v) instead of v.rot(q), where q is a quaterinon and v a vector - pass the inverse of the view matrix to render_and_present_frame, to allow light calculation in shaders (we used to just pass the matrix of the quaternion of the transformation, i.e. discard scaling and translations) - added another mesh and texture (viking_room) for testing purposes - added transparent background option - added Quaternion::look_towards(), which is the equivalent of Matrix4::look_at() but only for rotations - various improvement to .obj parsing - load texture coordinates from .obj file - merged duplicate vertices in Mesh::linearize_indices() --- src/renderer.hpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/renderer.hpp') diff --git a/src/renderer.hpp b/src/renderer.hpp index ec67489..ea79fce 100644 --- a/src/renderer.hpp +++ b/src/renderer.hpp @@ -8,19 +8,16 @@ namespace engine { -using math::Vector3, o3d::Triangle; - template class Renderer { public: FrameBuffer fb; - template - Renderer(FBArg&& fb); + Renderer(FrameBuffer&& fb); void resize(unsigned int w, unsigned int h); void clear(); - void draw_triangle(const Triangle& triangle); + void draw_triangle(const o3d::Triangle& triangle); constexpr unsigned int width() const & { return fb.width(); -- cgit v1.2.3