From ccf086c39f734a000aa3a2fac034f0620021fbdf Mon Sep 17 00:00:00 2001 From: vimene Date: Thu, 5 Feb 2026 10:31:47 +0100 Subject: added back windows cross-compilation Makefile.am is too ugly, but I don't have a better solution right now. - fused Makefile.am and src/Makefile.am - adding back windows cross-compilation - improved README.md a lot - added configure option to enable debug, which greatly simplifies development when writing shaders - removed dependency on LunarG's Vulkan SDK by having dependency only on Vulkan headers, library and slangc - removed print C++ header because I have an old MinGW which doesn't support it. It will be restored in the future - make every assets path relative to be able to build anywhere and run elsewhere - moved stb_image.h inside source directory instead of making it a dependency, which is more aligned with stb philosophy - moved assets inside source code to make it easy to compile and run the engine - improved configure.ac by checking Vulkan headers version directly in the configure script instead of within C code, which allows us to also do theses checks when cross-compiling --- src/stb_image.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/stb_image.cpp') diff --git a/src/stb_image.cpp b/src/stb_image.cpp index cf4a748..2b951e7 100644 --- a/src/stb_image.cpp +++ b/src/stb_image.cpp @@ -1,3 +1,6 @@ #define STB_IMAGE_IMPLEMENTATION #define STBI_FAILURE_USERMSG +#ifdef _WIN32 +# define STBI_WINDOWS_UTF8 +#endif #include -- cgit v1.2.3