#include "fb/pixfb.hpp" #include #include #include "math/vector.hpp" using namespace engine::fb; using engine::math::Vector4; PixelFrameBuffer::PixelFrameBuffer(unsigned int w, unsigned int h) { resize(w, h); } void PixelFrameBuffer::resize(unsigned int w, unsigned int h) { this->w = w; this->h = h; pixels_vector.resize(w * h); clear(); } void PixelFrameBuffer::clear() { std::fill(pixels_vector.begin(), pixels_vector.end(), 0xff000000); } void PixelFrameBuffer::draw_point(int x, int y, const Vector4& point) { pixels_vector[x + y * w] = std::clamp(static_cast(point.w * 256), static_cast(0), static_cast(255)) << (3 * 8) | std::clamp(static_cast(point.x * 256), static_cast(0), static_cast(255)) << (2 * 8) | std::clamp(static_cast(point.y * 256), static_cast(0), static_cast(255)) << (1 * 8) | std::clamp(static_cast(point.z * 256), static_cast(0), static_cast(255)) << (0 * 8); }