#ifndef O3D_CAMERA_H #define O3D_CAMERA_H #include "math/math_vector.h" namespace engine::o3d { class Scene; class Camera { public: Scene* scene = nullptr; engine::math::MathVector3 loc; float rot_x, rot_y, rot_z; // TODO: replace by quaternions Camera(engine::math::MathVector3 loc, float rot_x, float rot_y, float rot_z); }; } #endif // O3D_CAMERA_H