#include "o3d/deriv_vertex.h" #include "math/vector.h" using namespace engine::o3d; DerivedVertex::DerivedVertex(engine::math::Vector4 vertex, float b0, float b1) : vertex{vertex}, b0{b0}, b1{b1} { } DerivedVertex DerivedVertex::div_by_w() const { return {vertex.div_by_w(), b0, b1}; }