#include "o3d/deriv_vertex.h" #include "math/vector.h" using namespace engine::o3d; DerivedVertex4::DerivedVertex4(engine::math::Vector4 point, float b0, float b1) : point{point}, b0{b0}, b1{b1} { } DerivedVertex4 DerivedVertex4::div_by_w() const { return {point.div_by_w(), b0, b1}; }