#ifndef O3D_DERIV_VERTEX_H #define O3D_DERIV_VERTEX_H #include "math/vector.h" namespace engine::o3d { class DerivedVertex4 { public: engine::math::Vector4 point; float b0, b1; DerivedVertex4(engine::math::Vector4 point, float b0, float b1); DerivedVertex4 div_by_w() const; }; } #endif // O3D_DERIV_VERTEX_H