#include "o3d/mesh.h" #include #include #include #include "math/vector.h" using namespace engine::o3d; // Mesh Mesh::cube() { // return { // { // { engine::math::Vector3(-1.f, -1.f, -1.f), {} }, // { engine::math::Vector3(+1.f, -1.f, -1.f), {} }, // { engine::math::Vector3(-1.f, +1.f, -1.f), {} }, // { engine::math::Vector3(+1.f, +1.f, -1.f), {} }, // { engine::math::Vector3(-1.f, -1.f, +1.f), {} }, // { engine::math::Vector3(+1.f, -1.f, +1.f), {} }, // { engine::math::Vector3(-1.f, +1.f, +1.f), {} }, // { engine::math::Vector3(+1.f, +1.f, +1.f), {} }, // }, // { // { 0, 2, 3 }, { 0, 3, 1 }, // face 1 // { 0, 4, 6 }, { 0, 6, 2 }, // face 2 // { 0, 1, 5 }, { 0, 5, 4 }, // face 3 // { 7, 6, 4 }, { 7, 4, 5 }, // face 4 // { 7, 3, 2 }, { 7, 2, 6 }, // face 5 // { 7, 5, 1 }, { 7, 1, 3 }, // face 6 // } // }; // } Mesh Mesh::plane() { return { { {-1.f, 0.f, -1.f, 1.f}, {+1.f, 0.f, -1.f, 1.f}, {+1.f, 0.f, +1.f, 1.f}, {-1.f, 0.f, +1.f, 1.f}, }, { {0.f, 0.f, -1.f} }, { {0.f, 0.f}, {1.f, 0.f}, {1.f, 1.f}, {0.f, 1.f}, }, { {{ {{0, 0, 0}}, {{1, 0, 1}}, {{2, 0, 2}} }}, {{ {{2, 0, 2}}, {{3, 0, 3}}, {{0, 0, 0}} }}, {{ {{0, 0, 0}}, {{3, 0, 3}}, {{2, 0, 2}} }}, {{ {{2, 0, 2}}, {{1, 0, 1}}, {{0, 0, 0}} }}, } }; } Mesh::Mesh(std::vector vertices, std::vector normals, std::vector vertices_data, std::vector, 3>> indices) : vertices{vertices}, normals{normals}, vertices_data{vertices_data}, indices{indices} { }