#ifndef O3D_MESH_H #define O3D_MESH_H #include #include #include #include #include "math/vector.h" namespace engine::o3d { using engine::math::Vector3, engine::math::Vector4; struct Mesh { static Mesh plane(float width, float height); std::vector vertices; std::vector normals; std::vector, 3>> indices; }; } #endif // O3D_MESH_H