#include "o3d/obj3d.h" #include "math/vector.h" #include "o3d/mesh.h" using namespace engine::o3d; Object3D::Object3D(Mesh mesh, engine::math::Vector3 loc, float scale, float rot_x, float rot_y, float rot_z) : mesh{mesh}, loc{loc}, scale{scale}, rot_x{rot_x}, rot_y{rot_y}, rot_z{rot_z} { }