#include "o3d/tri.h" #include #include "math/vector.h" #include "o3d/vertex_data.h" #include "o3d/deriv_vertex.h" #include "o3d/vertex.h" #include "o3d/tri_deriv.h" using namespace engine::o3d; Triangle::Triangle(Vertex vertex1, Vertex vertex2, Vertex vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { } TriangleDerived Triangle::to_derived() const { return {{vertex1.vertex, 1.f, 0.f}, {vertex2.vertex, 0.f, 1.f}, {vertex3.vertex, 0.f, 0.f}}; }