#include "o3d/tri_vertex.h" #include #include "math/vector.h" #include "o3d/vertex_data.h" #include "o3d/deriv_vertex.h" #include "o3d/vertex.h" #include "o3d/tri_deriv_vertex.h" using namespace engine::o3d; TriangleVertex4::TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { } TriangleDerivedVertex4 TriangleVertex4::to_derived() const { return {{vertex1.point, 1.f, 0.f}, {vertex2.point, 0.f, 1.f}, {vertex3.point, 0.f, 0.f}}; }